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Showing all 12 results Save | Export
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Petraglia, Joseph – Educational Technology Research and Development, 1998
Argues that consideration of constructivism's epistemological implications suggests that educational technologists need to convince learners of a problem's authenticity rather than to promote environments that deliver "preauthenticated" problems. Proposes guidelines to assist developers of educational technologies in accommodating the essentially…
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Courseware
Peer reviewed Peer reviewed
Ahern, Terence C. – TechTrends, 1996
Proposes a framework for designers and teachers to research better design methodologies for distance education and to choose the most appropriate technologies and design better instructional tasks. Presents a scenario in which inherent characteristics of technologies are merged with task characteristics to create positive and powerful educational…
Descriptors: Appropriate Technology, Design Requirements, Distance Education, Educational Technology
Bailey, Gerald D.; Blythe, Marie – Learning & Leading with Technology, 1998
Outlines two critical assumptions made about the creation of an educational Web site and then describes the three essential steps needed to create one: outlining, diagramming, and storyboarding. Suggests questions to consider for evaluating the site. Five figures provide illustrations. (AEF)
Descriptors: Computer System Design, Design Requirements, Educational Development, Educational Technology
Snyder, Robin M. – 1996
This paper presents a specific bottom-up implementation method for getting started with multimedia for instructional support at the personal level. Some minimal top-down design considerations for an institutional multimedia system include: (1) the instructor should be able to take work from/to the desktop to/from the classroom; (2) the capability…
Descriptors: Computer System Design, Design Requirements, Educational Technology, Instructional Materials
Lennon, Jennifer; Maurer, Hermann – Educational Technology, 1994
Examines methods of lecturing in the past, including blackboards, whiteboards, flip charts, and overhead transparencies; discusses the increasing use of computer technology and specifications for future systems; and describes possible scenarios for future lecturing technologies, including the generation of computer-assisted instructional materials…
Descriptors: Chalkboards, Charts, Computer Assisted Instruction, Computer System Design
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FitzGerald, Patrick J.; Buie, Tim; Cuales, Michael – Meridian, 1998
Introduces a vision for how a multimedia learning system might work, and describes the design parameters involved in developing the EyeCue System, a large-scale interdisciplinary research-and-development project under development at North Carolina State University. (AEF)
Descriptors: Computer Assisted Instruction, Computer System Design, Design Requirements, Educational Technology
Dana, Ann S. – 1997
The theory and practice of the instructional design system includes the categories of design, development, utilization, evaluation, and management; instructional designers and teachers need to determine an appropriate balance of structural knowledge and detailed knowledge acquisition. The purpose of this study was to determine what teachers'…
Descriptors: Computer Software Evaluation, Computer System Design, Courseware, Design Requirements
Peer reviewed Peer reviewed
Thibodeau, Pete – T.H.E. Journal, 1997
Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
Downs, Elizabeth; Clark, Kenneth – Technology Connection, 1997
Presents guidelines for media specialists to help faculty and students in designing and producing multimedia presentation programs. Notes the importance of simplicity coupled with creativity. Discusses design principles for color, text, graphics, and special effects. (AEF)
Descriptors: Color, Computer Graphics, Computer Software Development, Creativity
Peer reviewed Peer reviewed
Mioduser, David; Waldman, Shoshi; Neventzal, Yeshayahu – Innovations in Education and Training International, 1998
Reports on part of a project aimed at creating tools for training teachers in the diagnostic and adaptation process of Alternative Augmentative Communication (AAC) systems for disabled children. Based on evaluation results the long-term objective is to add tutorial and coaching features to the system to be used in special-education training…
Descriptors: Adaptive Behavior (of Disabled), Assistive Devices (for Disabled), Augmentative and Alternative Communication, Children