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New Technology Research Center, Menlo Park, CA. – 1991
Building on the visual orientation of individuals with deafness, and employing such techniques as visualization and directionality, a computer-based method of communicating syntactic knowledge to deaf students was designed. "The Question Game" was designed to model and help students build yes-no questions and WH questions (who, what,…
Descriptors: Communication Skills, Computer Assisted Instruction, Deafness, Educational Games
Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology