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Zhai, Xiaoming; He, Peng; Krajcik, Joseph – Journal of Research in Science Teaching, 2022
Involving students in scientific modeling practice is one of the most effective approaches to achieving the next generation science education learning goals. Given the complexity and multirepresentational features of scientific models, scoring student-developed models is time- and cost-intensive, remaining one of the most challenging assessment…
Descriptors: Artificial Intelligence, Science Education, Models, Middle School Students
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Oh, Sumi; Park, Sunhee – Journal of School Health, 2022
Background: Adolescents are described as digital natives, with smartphones deeply embedded in their lives. However, limited literature on smartphone usage patterns exists. This study examined adolescents' smartphone usage patterns and their physical, psychosocial, and cyber-behavioral profiles. Methods: We used latent profile analysis and a…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Middle School Students
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Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
McConnell, Cara E. – ProQuest LLC, 2021
This mixed-methods case study aimed to explore absenteeism and attendance expectations in Caufield, a pseudonym for a New England school district that facilitated an overnight one-to-one technology distribution in response to COVID-19. The sample consisted of one middle school in a four-school district in Connecticut. This research study sought to…
Descriptors: School Districts, COVID-19, Pandemics, Educational Technology
Jorge Paolo Castillo Moreno – ProQuest LLC, 2021
The purpose of this study was to determine how the use of www.achieve3000.com, as a computer-based supplemental English Language Art (ELA) instructional tool, affected middle school students' ELA achievement. 455 middle school ELA students from the sixth, seventh, and eighth grades participated in this study. The collected student achievement that…
Descriptors: Middle School Students, English Instruction, Language Arts, Achievement
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Baloch, Sidrah; Kane, Thomas J.; Scherer, Ethan; Staiger, Douglas O. – Annenberg Institute for School Reform at Brown University, 2021
Educators must balance the needs of students who start the school year behind grade level with their obligation to teach grade-appropriate content to all students. Educational software could help educators strike this balance by targeting content to students' differing levels of mastery. Using a regression discontinuity design and detailed…
Descriptors: Educational Technology, Computer Software, Computer Uses in Education, Acceleration (Education)
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Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
EdChoice, 2024
This poll was conducted between February 27-March 6, 2024 among a national sample of 1,002 Teens. The interviews were conducted online and the data were weighted to approximate a target sample of Teens based on gender, age, race, and region. Results from the full survey have a measure of precision of plus or minus 3.1 percentage points. Among the…
Descriptors: Adolescents, Attendance, Student Attitudes, Peer Influence
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Zhang, Yue; Wang, Qiu – International Journal of Mathematical Education in Science and Technology, 2020
Employing data from TIMSS 2011, this study investigated the association among middle school students' in-class computer use, content learning opportunities, and mathematics and science achievement. 3,398 students and 183 mathematics teachers and 3,989 students and 363 science teachers were included in the study. Structural equation modelling was…
Descriptors: Science Achievement, Mathematics Achievement, Middle School Students, Computer Uses in Education
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Larrain, Antonia; Singer, Vivian; Strasser, Katherine; Howe, Christine; López, Patricia; Pinochet, Jorge; Moran, Camila; Sánchez, Álvaro; Silva, Maximiliano; Villavicencio, Constanza – Journal of Educational Psychology, 2021
There is compelling evidence that arguing with peers in educational contexts fosters students' content knowledge and argumentation skills. Indeed, curricula have already been developed that, through tailored support for peer argumentation, promote both content knowledge and argumentation skills simultaneously. However, we do not yet know how to…
Descriptors: Persuasive Discourse, Middle School Students, Knowledge Level, Peer Relationship
Hyunjun Cho – ProQuest LLC, 2021
The purpose of the current study is to explore Korean middle school students' perceptions and the results of their vocabulary test scores related to vocabulary development utilizing Quizlet language learning software. 520 Korean EFL middle school students in all grades were divided into two groups in each grade: the Quizlet group as an…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Language Acquisition
Bowen, Mary Michelle – ProQuest LLC, 2018
The introduction of low-cost hand-held devices has provided K-12 educators with the opportunity to teach using virtual reality (VR). However, the efficacy of VR in K-12 classrooms for teaching and learning has not been established. Therefore, the purpose of this quasi-experimental study was to examine the influence of virtual reality field trips…
Descriptors: Computer Simulation, Student Motivation, Academic Achievement, Middle School Students
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Pratama, Ahmad R.; Scarlatos, Lori L. – Journal of Educational Technology Systems, 2020
This article offers insights into the ownership and use of mobile devices (smartphones and tablets) among Indonesian middle and high school students. The study is based on primary data collected from a survey of 1,157 students at two middle schools and two high schools from two different regions in Indonesia. Data analysis includes multiple…
Descriptors: Foreign Countries, Adolescents, Ownership, Computer Use
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