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Chang, Hsuan-Pu; Hung, Jason C. – International Journal of Distance Education Technologies, 2018
E-books nowadays have greatly evolved in its presentation and functions, however its features for education need to be investigated and inspired because people who are accustomed to using printed books may consider and approach it in the same way as they do printed ones. Therefore, the authors compared the EPUB e-book content model with the SCORM…
Descriptors: Electronic Publishing, Models, Educational Technology, Technology Uses in Education
Tharani, Karim – Journal of Educational Multimedia and Hypermedia, 2016
According to constructivist theory of learning, new knowledge is learned on the basis of what is already known by learners. Thus for an emerging and transformative technology such as Linked Data to be learned, the technology must be made relevant for learners and must be compatible with their skillset. Designing and developing Linked Data…
Descriptors: Educational Technology, Metadata, Instructional Design, Computer System Design
Ullrich, Carsten – International Association for Development of the Information Society, 2016
An ontology expresses a common understanding of a domain that serves as a basis of communication between people or systems, and enables knowledge sharing, reuse of domain knowledge, reasoning and thus problem solving. In Technology-Enhanced Learning, especially in Intelligent Tutoring Systems and Adaptive Learning Environments, ontologies serve as…
Descriptors: Workplace Learning, Manufacturing Industry, Industrial Training, Models
Zervas, Panagiotis; Fiskilis, Stefanos; Sampson, Demetrios G. – International Association for Development of the Information Society, 2014
Over the past years, Remote and Virtual Labs (RVLs) have gained increased attention for their potential to support technology-enhanced science education by enabling science teachers to improve their day-to-day science teaching. Therefore, many educational institutions and scientific organizations have invested efforts for providing online access…
Descriptors: Science Instruction, Science Laboratories, Virtual Classrooms, Lesson Plans
Solomou, Georgia; Pierrakeas, Christos; Kameas, Achilles – Educational Technology & Society, 2015
The ability to effectively administrate educational resources in terms of accessibility, reusability and interoperability lies in the adoption of an appropriate metadata schema, able of adequately describing them. A considerable number of different educational metadata schemas can be found in literature, with the IEEE LOM being the most widely…
Descriptors: Educational Resources, Electronic Learning, Metadata, Profiles
Sinclair, J.; Joy, M.; Yau, J. Y.-K.; Hagan, S. – IEEE Transactions on Learning Technologies, 2013
Reusable learning objects support packaging of educational materials allowing their discovery and reuse. Open educational resources emphasize the need for open licensing and promote sharing and community involvement. For both teachers and learners, finding appropriate tried and tested resources on a topic of interest and being able to incorporate…
Descriptors: Resource Units, Shared Resources and Services, Computer Uses in Education, Educational Resources
Bhusry, Mamta; Ranjan, Jayanthi – International Journal of Educational Management, 2012
Purpose: The purpose of this paper is to emphasize the need for knowledge management (KM) in the teaching-learning process in technical educational institutions (TEIs) in India, and to assert the impact of information technology (IT) based KM intervention in the teaching-learning process. Design/methodology/approach: The approach of the paper is…
Descriptors: Expertise, Knowledge Management, Intervention, Schools
Sampson, Demetrios G. – Educational Technology & Society, 2009
In the context of the emerging paradigm of Lifelong Learning, competence-based learning is gradually attracting the attention of the Technology-Enhanced Learning community, since it appears to meet the 21st Century learning and training expectations of both individuals and organisations. On the other hand, the paradigm of Learning Objects--as a…
Descriptors: Models, Lifelong Learning, Educational Technology, Metadata
Issack, Santally Mohammad – European Journal of Open, Distance and E-Learning, 2011
Over the recent years, there has been a growing interest in Open Educational Resources (OER). A similar trend was observed about a decade ago in the concept of Learning Objects, which inevitably faded without really making an impact in real-world educational contexts. A number of repositories were created that contain thousands of learning…
Descriptors: Open Education, Online Courses, Educational Practices, Foreign Countries
Baudino, Frank, Ed.; Johnson, Carolyn, Ed. – Online Submission, 2014
Eighteen scholarly papers and twelve abstracts comprise the content of the fourteenth annual Brick and Click Libraries Symposium, held annually at Northwest Missouri State University in Maryville, Missouri. The proceedings, authored by academic librarians and presented at the symposium, portray the contemporary and future face of librarianship.…
Descriptors: Academic Libraries, Librarians, Information Technology, Electronic Libraries
Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2008
The creation of the first SCORM (Shareable Content Object Reference Model) object offers some challenges and difficulties which go beyond the facilities offered by content generation applications. In particular, the creation of really reusable, searchable learning objects requires a detailed consideration of metadata, where some institutional…
Descriptors: Computer Software, Metadata, Models, Computer Uses in Education
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
The Social Semantic Web in Intelligent Learning Environments: State of the Art and Future Challenges
Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
Sicilia, Miguel-Angel – British Journal of Educational Technology, 2006
Recent developments in the standardisation of learning technology have resulted in models of learning activities and resources including descriptive metadata and definitions of conditional flows for multirole activities. Nonetheless, such "learning designs" are actually representations of the "results" of the design process and do not provide…
Descriptors: Semantics, Learning Activities, Models, Metadata
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