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Kadioglu, Merve; Tacgin, Zeynep; Sahin, Nevin – Contemporary Educational Technology, 2020
The purpose of this study is to demonstrate the most delicate parts of eLearning material development process and tools from the Instructional Design (ID) perspective. In this context, the birth lesson eLearning material modules have been progressed in accordance with the design-based research approach. The selected two modules have been completed…
Descriptors: Instructional Design, Material Development, Electronic Learning, Obstetrics
Roemintoyo, Roemintoyo; Miyono, Noor; Murniati, Ngurah Ayu Nyoman; Budiarto, Mochamad Kamil – Cypriot Journal of Educational Sciences, 2022
ICT-based learning media innovation is very relevant to support the learning process. Therefore, this study aims to develop interactive multimedia products that are suitable for use in learning activities. The method in this research is research and development (R&D) which adopts the ADDIE (Analysis, Design, Development, Implementation,…
Descriptors: Entrepreneurship, Educational Technology, Technology Uses in Education, Multimedia Materials
Moussiades, Lefteris; Kazanidis, Ioannis; Iliopoulou, Anthi – Innovations in Education and Teaching International, 2019
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of educational video is due to its effectiveness and to the spectacular evolution of video construction technology. Modern technology allows the rapid and economic development of educational videos as Software Systems. Such videos may…
Descriptors: Video Technology, Educational Technology, Instructional Design, Computer Software
Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
Thompson, Douglas Earl – General Music Today, 2013
This article presents a recipe for making attractive, informative tutorials that can be sent to students and parents via e-mail or posted on a school website. Although tutorials are often included with software, many are either too complex or too rudimentary to directly address music educators’ unique needs. The recipe focuses on the following…
Descriptors: Tutorial Programs, Music Education, Educational Needs, Video Technology
Vorvilas, George; Vergidis, Dimitris; Ravanis, Konstantinos – Themes in Science and Technology Education, 2011
This paper presents a genre-based conceptual framework for designing content for learning objects. Some content aggregation models are reviewed in order to stress the lack of such an approach. In this framework, learning objects are considered as multimodal macrogenres. These macrogenres are constituted of content objects which in fact are several…
Descriptors: Multimedia Materials, Material Development, Models, Concept Mapping
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
Banister, Savilla; Reinhart, Rachel Vannatta; Ross, Cindy – Journal of Educational Multimedia and Hypermedia, 2010
Effective educators have incorporated media (images, diagrams, animations, simulations, audio, video, etc.) into their classroom instruction for many years, recognizing that these elements support student learning in powerful ways. Twenty-first century teaching and learning emphasizes media literacy as an integral skill and this type of literacy…
Descriptors: Field Trips, Media Literacy, Workshops, Inservice Teacher Education
Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
Thompson, Nik; McGill, Tanya Jane – Journal of Educational Computing Research, 2008
The human cognitive system possesses a finite processing capacity, which is split into channels for various modalities, and learning can be inhibited if any of the cognitive channels is overloaded. However, although the amount of e-learning materials is increasing steadily, the design of instructional material has been largely based on intuition…
Descriptors: Instructional Materials, Cognitive Processes, Multimedia Materials, Material Development
Hinkelman, Don; Gruba, Paul – Language Learning & Technology, 2012
As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…
Descriptors: Foreign Countries, Facility Planning, Action Research, Computer Software
Velazquez-Iturbide, J. Angel; Pareja-Flores, Cristobal; Urquiza-Fuentes, Jaime – Computers & Education, 2008
Program animation systems have not been as widely adopted by computer science educators as we might expect from the firm belief that they can help in enhancing computer science education. One of the most notable obstacles to their adoption is the considerable effort that the production of program animations represents for the instructor. We…
Descriptors: Computer Science Education, Higher Education, Animation, Computer Interfaces
Hillinger, Michael L. – Training and Development, 1997
Ways to redesign training material using truly new multimedia capabilities include integrated formats; user-oriented flexibility; reality-based interactivity; and making connections among text to text, graphics, audio, and video to create more lively instruction. (JOW)
Descriptors: Adult Education, Educational Technology, Instructional Design, Material Development
Forman, David C. – Journal of Instruction Delivery Systems, 1995
Discusses why new systems and processes are needed in the development of multimedia training products. Highlights include: benefits of object-oriented design; the new system of development based on models, databases, and tools; a comparison of the craft process and the new process of development; and the transition to better quality, faster, more…
Descriptors: Change, Cost Effectiveness, Databases, Educational Technology