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Showing 1 to 15 of 103 results Save | Export
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Burwell, Catherine; Miller, Thomas – E-Learning and Digital Media, 2016
This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous commentary recorded by the player. Players may set out to promote, review, critique or satirize a game. In recent years, LPs have become hugely popular…
Descriptors: Video Games, Literacy, Educational Practices, Educational Games
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Carr, Tony – International Journal of Education and Development using Information and Communication Technology, 2016
This article considers how online conferences can support professional development across Africa and reviews elements of the literatures of social learning, online professional development and online conferences. The e/merge online conference is then described in terms of design features and participation metrics. This sets context for discussion…
Descriptors: Foreign Countries, Conferences (Gatherings), Computer Mediated Communication, Program Design
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Yu, Fu-Yun – Computers & Education, 2011
In view of the current theoretical and empirical support for a student-generated questions approach to learning along with the advantageous features of network technology, several online student question-generation learning systems with a peer-assessment component have been developed. Despite this, all existing systems are limited in terms of the…
Descriptors: Computer Mediated Communication, Interaction, Educational Technology, Electronic Learning
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Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco – Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…
Descriptors: Video Games, Secondary Education, Online Systems, Educational Games
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Yu, Fu-Yun; Wu, Chun-Ping – Educational Technology & Society, 2013
This study examined the individual and combined predictive effects of two types of feedback (i.e., quantitative ratings and descriptive comments) in online peer-assessment learning systems on the quality of produced work. A total of 233 students participated in the study for six weeks. An online learning system that allows students to contribute…
Descriptors: Predictor Variables, Peer Evaluation, Feedback (Response), Computer Mediated Communication
Schrock, Kathy – District Administration, 2012
On a district-wide professional development day, a consultant presents to an auditorium of 250 teachers and conducts follow-up sessions with smaller groups throughout the day. The event is chock-full of information, and the teachers feel good about the resources and skills they have learned. The consultant departs at the end of the day knowing she…
Descriptors: Educational Technology, Professional Development, Technology Uses in Education, Teleconferencing
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2015
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Workshops, Administrators, Educational Games, Access to Information
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Yang, Yu-Fen – Computers & Education, 2010
Reflection is considered as a mental process of an individual's internal problem-solving activity and rarely observed in face-to-face instruction. As a consequence, students have few opportunities to observe and learn from each other. This study aimed to arouse students' reflection on both self-correction (one's own problem-solving process in…
Descriptors: Undergraduate Students, Peer Evaluation, Writing Processes, Problem Solving
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Wyman, Bill – IALL Journal, 1997
Discusses the technological advances in electronic communication over the last 30 years. Touches on various real-time interactive multimedia communications, including video on demand, videocassettes, laser discs, CD-ROM, a history of networking, terminal/host and client/server networking, intraoperability and interoperability and multimedia…
Descriptors: Change Agents, Computer Mediated Communication, Educational Technology, Electronic Publishing
Wessner, Martin; Holmer, Torsten; Pfister, Hans-Rudiger – 2001
It is assumed that cooperative learning continuously constructs and extends the shared knowledge of a group of learners with respect to a specific learning domain. Experiences with Computer-Supported Collaborative/Cooperative Learning (CSCL) environments indicate that an explicit representation of the shared knowledge is helpful with regard to two…
Descriptors: Computer Mediated Communication, Cooperative Learning, Educational Technology, Group Activities
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Higgins, Chris – IALL Journal, 1997
Notes that the desire to make World Wide Web (WWW) pages more interactive and laden with animation, sound, and video brings us to the threshold of the deeper levels of Web page creation. Lists and discusses resources available on the WWW that will aid in learning and using these dynamic functions for Web page development to assist in interactive…
Descriptors: Change Agents, Computer Mediated Communication, Educational Technology, Electronic Publishing
Sapone, Carmelo V.; Singh, Delar K. – 2001
Technology is progressing at an unprecedented pace. The world of business is keeping up with it. However, schools are being criticized by the general public, which is skeptical about the ability of schools to produce citizens that will be able to face the challenges of the 21st century. Educators are predicting that the current school system will…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Distance Education, Educational Development
Simpson, Carol – 1999
While the World Wide Web receives most of the publicity, another aspect of the Internet also draws considerable attention. IRC, more formally referred to as Internet Relay Chat, provides a means by which one user can type a message in real time to one or more Internet users, and almost instantaneously, the message appears on the monitors of all…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Uses in Education, Educational Media
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Upton, Dominic; Cooper, Carol – Innovations in Education and Teaching International, 2006
On-line teaching material in health psychology was developed which ensured a range of students could access appropriate material for their course and level of study. This material has been developed around the concept of smaller "content chunks" which can be combined into whole units of learning (topics), and ultimately, a module. On the…
Descriptors: Educational Technology, Psychology, Learning Modules, Online Systems
Dijkstra, Sanne; Collis, Betty; Eseryel, Deniz – 1999
This paper describes the design of a World Wide Web-based course support environment for a course in instruction design theories. An overview of how the environment was used as part of the course experience is given, and the student evaluation of the course is summarized. The paper concludes that such a course-support environment can extend the…
Descriptors: Computer Mediated Communication, Educational Technology, Educational Theories, Higher Education
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