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Dana Opre; Camelia ?erban; Andreea Ve?can; Romi?a Iucu – Active Learning in Higher Education, 2024
In recent years, the use of information technology to promote active learning in higher education has raised great interest. Teachers are continuously challenged to identify new research-informed approaches and educational practices for supporting students to actively learn and apply their knowledge. The present study tests the effects on…
Descriptors: Active Learning, Computer Assisted Instruction, Educational Technology, Outcomes of Education
Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
Kumar, Jeya Amantha – International Journal of Educational Technology in Higher Education, 2021
Educational chatbots (ECs) are chatbots designed for pedagogical purposes and are viewed as an Internet of Things (IoT) interface that could revolutionize teaching and learning. These chatbots are strategized to provide personalized learning through the concept of a virtual assistant that replicates humanized conversation. Nevertheless, in the…
Descriptors: Educational Technology, Artificial Intelligence, Computer Mediated Communication, Student Projects
Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
Beaudry, Sharon – Journal of Learning Spaces, 2022
Active learning has been a growing trend in education for decades based on its impact on student learning and success. As such, schools, colleges, and universities have invested resources into expanding this teaching approach, including active learning classrooms. But why have some schools been successful at rapidly growing their active learning…
Descriptors: Active Learning, Classroom Environment, Classroom Design, Higher Education
Pratiwi, Merina; Fitri, Dewi Yuliana; Cesaria, Anna – Mathematics Teaching Research Journal, 2022
This study induced the students to be more active and able to design discovery activities so that they can communicate the material's concepts well. Students can use their activities to find a solution to problems with inquiry-based learning materials that were supplemented with a guided note-taking model. For this reason, a valid, practical, and…
Descriptors: Inquiry, Active Learning, Material Development, Algebra
Oksana Polyakova – Language Learning in Higher Education, 2024
Adapting engineering education to a sustainable ESP (English for Special Purposes) training and competence-based education requires dedicated effort. Although active learning methodologies are commonly utilised in Higher Education institutions, there remains a need for enhanced curricular coordination and coherence. To address this, we are…
Descriptors: Second Language Learning, Second Language Instruction, Electronic Learning, Educational Technology
Manakul, Theeradej; Somabut, Anucha; Tuamsuk, Kulthida – Cogent Education, 2023
Smart teaching is an essential skill for teachers to effectively transform their classrooms into active learning environments. However, teachers need to have specific abilities to apply the smart teaching approach which comprised of pedagogy, technology, and classroom management. This research was conducted based on the Khon Kaen University Smart…
Descriptors: Teaching Skills, Active Learning, Junior High School Teachers, Outcomes of Education
Squire, Nikki – Journal of Educators Online, 2023
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the learning experience in any course and learning environment. To make learning more active and engaging for students, college faculty can use educational technologies such as game-based student response systems (SRSs) and interactive PowerPoint games as a…
Descriptors: Computer Games, Game Based Learning, Gamification, Online Courses
Sa'di, Rami A.; Sharadgah, Talha A.; Abdulrazzaq, Ahmad; Yaseen, Maha S. – Electronic Journal of e-Learning, 2022
As the COVID-19 pandemic was spreading rapidly throughout the world, the most widespread reaction in many countries to curtail the disease was lockdown. As a result, educational institutions had to find an alternative to face-to-face learning. The most obvious solution was e-learning. Conventional tertiary institutions with little virtual learning…
Descriptors: COVID-19, Pandemics, Postsecondary Education, Electronic Learning
Kincey, Sundra D.; Farmer, Errick D.; Wiltsher, Cheree Y.; McKenzie, Deanna; Mbiza, Sarah T. – Journal of Faculty Development, 2019
This article reflects a review of the evolving role of faculty in implementing new and developing digital technologies along with teaching strategies that resonate and support the needs of students who are learning as digital natives. The authors propose that value remains in utilizing traditional teaching methods with deliberative evaluation of…
Descriptors: Correlation, Learning Experience, Outcomes of Education, Teaching Methods
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Vercellotti, Mary Lou – Active Learning in Higher Education, 2018
Research on interactive learning space classrooms has reported that instructors and students find them engaging, and engagement is expected to increase learning outcomes. Positive findings about interactive classrooms, though, are often confounded with active learning pedagogy since instructors who teach in interactive classrooms tend to also…
Descriptors: Interaction, Educational Environment, Blended Learning, Academic Achievement
Siswono, Tatag Yuli Eko; Hartono, Sugi; Kohar, Ahmad Wachidul – Eurasian Journal of Educational Research, 2018
Purpose: This study aimed at investigating the effectiveness of implementing Project Based Learning (PBL) on the topic of statistics at a lower secondary school in Surabaya city, Indonesia, indicated by examining student learning outcomes, student responses, and student activity. Research Methods: A quasi experimental method was conducted over two…
Descriptors: Student Projects, Active Learning, Teaching Methods, Pretests Posttests
Susan Jowsey; Claudio Aguayo – Teachers and Curriculum, 2017
Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences provide a kinetic means of comprehending often-abstract knowledge, creating the conditions for sensory learning that is…
Descriptors: Scientific Concepts, Sensory Experience, Interdisciplinary Approach, Teaching Methods