Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Competition | 2 |
Educational Technology | 2 |
Game Based Learning | 2 |
Preferences | 2 |
Science Education | 2 |
Animation | 1 |
Audience Response Systems | 1 |
Barriers | 1 |
Cooperation | 1 |
Educational Games | 1 |
Equal Education | 1 |
More ▼ |
Author
Cornish, Jamie | 1 |
Grimberg, Bruna Irene | 1 |
Hartshorn, Anthony | 1 |
Hsu, Kuang-Chen | 1 |
Hsu, YuPing | 1 |
Lux, Nick | 1 |
Obery, Amanda | 1 |
Olesh, Ryan | 1 |
Publication Type
Reports - Research | 2 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Intermediate Grades | 1 |
Audience
Location
Kansas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Obery, Amanda; Lux, Nick; Cornish, Jamie; Grimberg, Bruna Irene; Hartshorn, Anthony – TechTrends: Linking Research and Practice to Improve Learning, 2021
This investigation was conducted to examine middle school students' use of formative assessment technologies in informal science learning contexts. Specifically, this study focused on students' overall preferences when using a game-based student response system (GSRS; Wang, 2015) as a formative assessment. Data sources included students' (n = 42)…
Descriptors: Competition, Games, Game Based Learning, Audience Response Systems
Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games