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Joohi Lee; Sham'ah Yunus; Joo Ok Lee – Early Childhood Education Journal, 2025
Robotics has emerged as a popular interdisciplinary pedagogical approach in the field of education to teach children STEM concepts. By providing playful learning experiences, the use of robots engages children in an active learning process, making it an effective tool to promote their targeted knowledge, skills, and disposition towards STEM,…
Descriptors: Preschool Children, Preschool Education, Programming, Skill Development
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Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
Ebru Erbilgin – ProQuest LLC, 2021
The problem that inspired this study is that Turkish students' mathematics rankings on global exams such as The Program for the International Students Assessment (PISA) and Trends in International Mathematics and Science Study (TIMMS) had been below the average for many years, a problem that may have rooted in children's early experiences with…
Descriptors: Foreign Countries, Programming, Mathematics Achievement, Preschool Children
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Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
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Barman, Linda; Kjällander, Susanne – Designs for Learning, 2022
This article shows conditions for how an educational digital tool can open doors to an increasingly playful world -- and address some of the issues with introducing digital maths in early childhood education. Guided by a design-based research approach, the multimodal design of the educational app-based game DigiMat was iteratively created by a…
Descriptors: Play, Programming, Game Based Learning, Handheld Devices
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Kritzer, Karen L.; Green, Laurie – American Annals of the Deaf, 2021
While focusing on numeracy is essential in preschool classrooms with deaf and hard of hearing (DHH) children, it is also important that concepts of numeracy be taught in a way that incorporates executive functions, introduces computational thinking, and prepares students for life in a 21st-century world. Technology-enhanced teaching resources…
Descriptors: Programming, Numeracy, Mathematical Concepts, Deafness
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Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
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Golos, Debbie B. – American Annals of the Deaf, 2010
Over time children's educational television has successfully modified programming to incorporate research-based strategies to facilitate learning and engagement during viewing. However, research has been limited on whether these same strategies would work with preschool deaf children viewing videos in American Sign Language. In a descriptive…
Descriptors: Video Technology, Deafness, Educational Television, American Sign Language
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Morgado, Leonel; Cruz, Maria; Kahn, Ken – Australasian Journal of Educational Technology, 2010
A common problem in computer programming use for education in general, not simply as a technical skill, is that children and teachers find themselves constrained by what is possible through limited expertise in computer programming techniques. This is particularly noticeable at the preliterate level, where constructs tend to be limited to…
Descriptors: Educational Technology, Computer Literacy, Computers, Programming
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Wyeth, Peta; Purchase, Helen – Information Technology in Childhood Education Annual, 2002
Electronic Blocks are a new programming environment designed specifically for children between three and eight years of age. As such, the design of the Electronic Block environment is firmly based on principles of developmentally appropriate practices in early childhood education. Electronic Blocks are the physical embodiment of computer…
Descriptors: Early Childhood Education, Preschool Children, Children, Developmentally Appropriate Practices