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Kennedy, Michael J.; Thomas, Cathy Newman; Meyer, J. Patrick; Alves, Kat D.; Lloyd, John Wills – Learning Disability Quarterly, 2014
Universal Design for Learning (UDL) is a framework that is commonly used for guiding the construction and delivery of instruction intended to support all students. In this study, we used a related model to guide creation of a multimedia-based instructional tool called content acquisition podcasts (CAPs). CAPs delivered vocabulary instruction…
Descriptors: Access to Education, Evidence, Vocabulary Development, Learning Disabilities
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Courey, Susan Joan; Tappe, Phyllis; Siker, Jody; LePage, Pam – Teacher Education and Special Education, 2013
Efficient lesson planning with universal design for learning (UDL) enables teachers to more effectively meet students' individual needs. In this study, a comparison of lesson plans by teacher candidates in a teacher preparation program before and after UDL training is presented. After training, teachers (n = 45) incorporated more differentiated…
Descriptors: Access to Education, Educational Technology, Learning Theories, Lesson Plans
Malek, Ninos Pierre – ProQuest LLC, 2010
Economics education has been a topic of research interest to many economists. In addition, the philosophical and ethical content of economics and its role in economics education has been an issue of discussion. Chapter 1 of my dissertation addresses what topics should be ignored in a principles of microeconomics class, what the goal of the…
Descriptors: Group Activities, Economics Education, Microeconomics, Statistical Analysis
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Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
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Martin, Florence; Klein, James – Journal of Educational Multimedia and Hypermedia, 2008
This study examined the effects of instructional elements (objectives, information, practice with feedback, and review) on achievement, attitude, and time in a computer-based, multimedia program. Undergraduate college students used the multimedia lesson to learn about artists and their painting styles. Results indicated that practice had a…
Descriptors: Academic Achievement, Multimedia Instruction, Undergraduate Students, Artists