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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
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Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
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Alfares, Nurah – International Journal of Education and Practice, 2021
In this study, the effect of problem-based learning on students' problem-solving self-efficacy through the Blackboard system was investigated. The students' perception of the implementation of problem-based learning into higher education and discussion through blackboard was also investigated. The participants of the study were 31 students in…
Descriptors: Problem Based Learning, Problem Solving, Self Efficacy, Integrated Learning Systems
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Wang, Dongqing; Han, Hou – Journal of Computer Assisted Learning, 2021
With the development of a technology-supported environment, it is plausible to provide rich process-oriented feedback in a timely manner. In this paper, we developed a learning analytics dashboard (LAD) based on process-oriented feedback in iTutor to offer learners their final scores, sub-scale reports, and corresponding suggestions on further…
Descriptors: Learning Analytics, Educational Technology, Feedback (Response), Intelligent Tutoring Systems
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Ibrahim Abba Mohammed; Oluwole Caleb Falode; Ibrahim Ismaila Kuta; Ahmed Bello – Education and Information Technologies, 2024
The COVID-19 pandemic kick-started a new paradigm shift in the way and manner teaching and learning takes place on the global scale due to the lockdown that succeeded in shutting down school activities. As a result, most institutions turned to technology supported e-learning as against the traditional face-to-face teaching and learning in order to…
Descriptors: Game Based Learning, Educational Technology, Academic Achievement, Achievement Tests
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2018
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/posttest design. Two groups participated in the learning activity: the students in a control group…
Descriptors: English (Second Language), Second Language Learning, Learning Activities, Multimedia Instruction
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Garcia, Rizaldy E.; Abaratigue, Anjo M.; Alcantara, Nida V. – European Journal of Educational Research, 2021
The research delved into the assessment of integrating Learning Management System as an aid in teaching. Data were collected from 26 students at Rizal Technological University-College of Education, Philippines, through pretest-posttest quasi-experimental and normative survey design of research. Data were statistically tested using the frequency,…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Integration, Undergraduate Students
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Syafrizal, Syafrizal; Muhajir, Muhajir; Pahamzah, John; Furqon, Fajar – Journal of Language and Linguistic Studies, 2021
English has been a particular subject at schools. Most of the students have difficulties in mastering its vocabulary and grammar. Therefore, at this time the researcher conducted a research which aimed to reveal the effects of using whiteboard animation toward the student's vocabulary and grammar mastery. The researchers used the experimental…
Descriptors: Animation, Educational Technology, Pretests Posttests, Vocabulary Development
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Min, Qiusha; Wang, Zhifeng; Liu, Neng – Innovations in Education and Teaching International, 2019
Recently, there has been a rapidly growing trend in non-English-speaking countries for English to be adopted as the medium of instruction in higher education. Consequently, it has become necessary to conduct research that will guide lecturers in effectively adopting (EMI) on campus. This paper presents a blended learning strategy that integrates a…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Language of Instruction
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Yannier, Nesra; Hudson, Scott E.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2020
Along with substantial consensus around the power of active learning, comes some lack of precision in what its essential ingredients are. New educational technologies offer vehicles for systematically exploring benefits of alternative techniques for supporting active learning. We introduce a new genre of Intelligent Science Station technology that…
Descriptors: Active Learning, Artificial Intelligence, STEM Education, Educational Technology
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Jabali, Mohsen; Walker, Carol – International Journal of Technology in Education, 2021
The study was carried out to investigate the impact of a digital review tool had on students' grades, learning motivation, and engagement. An exploratory cross-sectional study was accomplished with two groups of students. The Experimental Group was taught using the digital tool FlipQuiz while the Control Group was taught with the conventional…
Descriptors: Game Based Learning, Educational Technology, English (Second Language), Second Language Learning
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Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
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Atalay Biresaw; Berhanu Bogale – Education and Information Technologies, 2024
When students are provided with detailed and immediate feedback on their performance in an online test, they may get some pedagogical benefits from the exercise. This study examined the effects of elaborative feedback on students' reading comprehension skills: inference, reading for gist, and detail reading. The study followed a pre-test post-test…
Descriptors: Web Based Instruction, Feedback (Response), Reading Skills, Skill Development
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Belda-Medina, Jose – International Journal of Inclusive Education, 2022
Storytelling is an essential component in language learning and acquisition but it has changed over time from early oral tradition to modern digital literacy. Although digital storytelling (DST) has become an important tool in language development inclusive and diverse stories are still underrepresented. The novelty of this article is that it…
Descriptors: Preservice Teachers, Story Telling, Creativity, Teacher Education Programs
Abd El-Gawad, Alaa Mohamed Abou Sree – Online Submission, 2022
The study aimed to design a technological authentic task-based program to enhance EFL secondary stage students' language use. The design of the present study was based on the one-group, mixed research design. Participants of the study were a class of 1st year, secondary stage students (n=30) in Al-Khansaa' governmental secondary school for girls,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Task Analysis
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