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Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Liu, Tzu-Chien; Lin, Yi-Chun; Paas, Fred – Educational Technology Research and Development, 2022
We investigated whether the temporal contiguity effect, which holds that information sources, such as visual information and narration need to be temporally coordinated for learning to be effective, can also be found in narrated slideshows. A concurrent presentation-key point format (CPK), in which visual information sequentially appeared as key…
Descriptors: Information Sources, Learning Processes, Visual Aids, Narration
Zachary P. Goldman – ProQuest LLC, 2022
This research focuses on a dual mediation model designed to describe the learning process of sixth grade students practicing mathematics to improve Mathematics Operation Proficiency while experiencing different forms of feedback. The variables of interest in this study are the predictor variable feedback type, the mediating variables of Affective…
Descriptors: Learning Processes, Grade 6, Elementary School Mathematics, Mathematics
A Study on the Users' Experience in Learning Using a Virtual Reality Laboratory for Medical Sciences
Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
Bajwa, Neet Priya; Perry, Michelle – Mathematical Thinking and Learning: An International Journal, 2021
Elementary school students struggle in interpreting the equal sign as a symbol denoting equivalence. Although many have advocated using a pan-balance scale to help students develop this understanding, less is known about what features associated with this model support learning. To attempt to control and examine these features, the investigators…
Descriptors: Mathematics Skills, Mathematics Instruction, Elementary School Students, Concept Formation
Flynn, Rachel M.; Richert, Rebekah A. – Infant and Child Development, 2015
Past research has found that preschool children's ability to learn educational content from interactive media may be hindered by needing to learn how to use a new interactive device. However, little research has examined the instructional supports parents provide while their children use interactive media. Forty-six preschool children and their…
Descriptors: Preschool Children, Pretests Posttests, Parent Child Relationship, Interactive Video
Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen – International Journal of Research in Education and Science, 2017
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…
Descriptors: Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology
Kosmas, Panagiotis; Ioannou, Andri; Zaphiris, Panayiotis – Educational Media International, 2019
The relationship among bodily movements, cognitive abilities, and academic achievement in children is receiving considerable attention in the research community. The embodied learning approach is based on the idea of an inseparable link between body and mind in learning, aiming for teaching methods that promote children's active engagement in the…
Descriptors: Motion, Cognitive Development, Correlation, Academic Achievement
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Naseri, Somayeh; Motallebzadeh, Khalil – Educational Technology & Society, 2016
This study investigated the effect of listening to podcasts on Iranian upper- intermediate EFL learners' self-regulation ability and their perception toward the use of technology. To meet the objectives of the current study, 54 female Iranian EFL learners were selected. In experimental group they listened to podcast files while in the control…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Educational Technology
Goksu, Idris – Turkish Online Journal of Educational Technology - TOJET, 2016
The aim of this study is to develop the Web Based Expert System (WBES) which provides analyses and reports based on the cognitive processes of Renewed Bloom Taxonomy (RBT), and to put forward the impact of the supportive education provided in line with these reports, on the academic achievement and mastery learning state of the students. The study…
Descriptors: Learning Processes, Cognitive Processes, Taxonomy, Web Based Instruction
Liu, Ran; Koedinger, Kenneth R. K – International Educational Data Mining Society, 2017
Research in Educational Data Mining could benefit from greater efforts to ensure that models yield reliable, valid, and interpretable parameter estimates. These efforts have especially been lacking for individualized student-parameter models. We collected two datasets from a sizable student population with excellent "depth" -- that is,…
Descriptors: Data Analysis, Intelligent Tutoring Systems, Bayesian Statistics, Pretests Posttests
Börner, Dirk; Kalz, Marco; Specht, Marcus – Environmental Education Research, 2015
This study reports an intervention to initiate environmental learning and facilitate pro-environmental behaviour. The purpose was to examine the impact of ambient learning displays on energy consumption and conservation at the workplace, more specifically the evaluation of learning outcome and behaviour change. Using a quasi-experimental design,…
Descriptors: Environmental Education, Conservation (Environment), Behavior Change, Energy Conservation