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Showing 1 to 15 of 21 results Save | Export
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Margulieux, Lauren E.; Catrambone, Richard – Journal of the Learning Sciences, 2019
Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive…
Descriptors: Problem Solving, Learning Strategies, Logical Thinking, Guidance
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Van Horne, Sam; Curran, Maura; Smith, Anna; VanBuren, John; Zahrieh, David; Larsen, Russell; Miller, Ross – Technology, Knowledge and Learning, 2018
Instructional technologists and faculty in post-secondary institutions have increasingly adopted learning analytics interventions such as dashboards that provide real-time feedback to students to support student' ability to regulate their learning. But analyses of the effectiveness of such interventions can be confounded by measures of students'…
Descriptors: Chemistry, Science Instruction, Learning Strategies, Questionnaires
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Scherer, Ronny; Tiemann, Rudiger – Computers & Education, 2012
The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between analytical and complex problem solving, but rarely took into account the structure of problem-solving processes and metacognitive aspects. This paper,…
Descriptors: Virtual Classrooms, Prior Learning, Competence, Problem Solving
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Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2013
Distinct theoretical perspectives, Cognitive Load Theory and Self-Regulated Learning (SRL) theory, have been used to examine individual differences the challenges faced with hypermedia learning. However, research has tended to use these theories independently, resulting in less robust explanations of hypermedia learning. This study examined the…
Descriptors: Difficulty Level, Cognitive Processes, Prior Learning, Learning Strategies
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Ellis, Robert A. – Australasian Journal of Educational Technology, 2014
Evaluating the quality of inquiry using technology in blended contexts at university is a complex phenomenon as there are many variables which could account for qualitative variation in the experience. This study looks at reasons for qualitative variation in the university student experience of inquiry using technologies. It considers approaches…
Descriptors: Inquiry, Blended Learning, College Students, Educational Quality
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Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
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Chen, Ching-Huei; Wu, I.-Chia – Computers & Education, 2012
A path model was used to test the unique and interactive effects of cognitive and motivational variables when learning in a supportive online learning system, Collaborative Inquiry System (CIS). In this student-centered learning environment, students interact with computer simulations and are assisted by online scaffolds intended to help them…
Descriptors: Electronic Learning, Physical Education, Online Courses, Learning Strategies
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Wang, Tzu-Hua – Computers & Education, 2010
This research combines the idea of cake format dynamic assessment defined by Sternberg and Grigorenko (2001) and the "graduated prompt approach" proposed by (Campione and Brown, 1985) and (Campione and Brown, 1987) to develop a multiple-choice Web-based dynamic assessment system. This research adopts a quasi-experimental design to…
Descriptors: Electronic Learning, Quasiexperimental Design, Learning Strategies, Prior Learning
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Thompson, Kate; Reimann, Peter – Computers & Education, 2010
A classification system that was developed for the use of agent-based models was applied to strategies used by school-aged students to interrogate an agent-based model and a system dynamics model. These were compared, and relationships between learning outcomes and the strategies used were also analysed. It was found that the classification system…
Descriptors: Prior Learning, Classification, Comparative Analysis, Models
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Tabbers, Huib K.; de Koeijer, Bastiaan – Instructional Science: An International Journal of the Learning Sciences, 2010
The "interactivity principle" in multimedia learning states that giving learners control over pace and order of instructions decreases cognitive load and increases transfer performance. We tested this guideline by comparing a learner-paced instruction with a system-paced instruction. Time-on-task and interactive behavior were logged, and were also…
Descriptors: Educational Technology, Animation, Multimedia Instruction, Comparative Analysis
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Rouet, Jean-Francois – Learning and Instruction, 2009
Designers of interactive learning environments face the issue of managing the learner's cognitive load, reducing irrelevant sources while optimizing useful sources of load. I propose a conceptual framework aimed at organizing the contributions of the papers presented in this special issue. The framework identifies three main dimensions, namely…
Descriptors: Familiarity, Computer Assisted Instruction, Prior Learning, Learning Activities
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Scheiter, Katharina; Gerjets, Peter; Huk, Thomas; Imhof, Birgit; Kammerer, Yvonne – Learning and Instruction, 2009
Two experiments are reported that investigated the relative effectiveness of a realistic dynamic visualization as opposed to a schematic visualization for learning about cell replication (mitosis). In Experiment 1, 37 university students watched either realistic or schematic visualizations. Students' subjective task demands ratings as well as…
Descriptors: Multiple Choice Tests, Prior Learning, Visual Aids, Visualization
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Gurlitt, J.; Renkl, A. – Journal of Computer Assisted Learning, 2008
We investigated whether and how prior knowledge activation improves learning outcomes for high school (less experienced learners) and university students (experienced learners) in a hypertext environment. Map coherence was defined as the extent to which relationships between the concepts in the map were made explicit. Therefore, we classified the…
Descriptors: High School Students, College Students, Concept Mapping, Learning Strategies
Perelman, Lewis J. – Educational Technology, 1994
Responds to an earlier article that discussed school restructuring as it related to a book by this author. Topics addressed include hyperlearning; virtual reality; experience as separate from technology; and just-in-time learning. (LRW)
Descriptors: Criticism, Educational Change, Educational Technology, Elementary Secondary Education
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