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Gordon, Steven; Gayeski, Diane – Educational Technology, 2013
In light of considerable debate centering on the value of higher education and its effect on student preparation for the world of work, this article describes new methods employed in teaching an introductory professional course and the outcomes of its initial offerings. This case study supports research indicating that problem-based learning is an…
Descriptors: Teaching Methods, Educational Strategies, Communication Skills, Instructional Effectiveness
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Harris, David M.; Ryan, Kathleen; Rabuck, Cynthia – Advances in Physiology Education, 2012
Students are relying on technology for learning more than ever, and educators need to adapt to facilitate student learning. High-fidelity patient simulators (HFPS) are usually reserved for the clinical years of medical education and are geared to improve clinical decision skills, teamwork, and patient safety. Finding ways to incorporate HFPS into…
Descriptors: Physiology, Medical Education, Fidelity, Student Surveys
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Germany, Lisa – Campus-Wide Information Systems, 2011
Purpose: The aim of this paper is to demonstrate that, with a bit of creative thinking, elements of certain university-wide projects (in this case study, establishing an iTunes U site) can be incorporated into student studies and assessment as real-world learning opportunities. Design/methodology/approach: Describes three different approaches…
Descriptors: Program Effectiveness, Educational Technology, Creative Thinking, Learning Experience
Del Mar Marin Sanchez, Ma; Ronco, Alicia Mateos – Online Submission, 2010
The Spanish educational system will require certain changes in order to achieve the Bologna objectives for the European Higher Education Area, including a more professional profile, with new activities and roles for both students and teachers, who must assume new skills that will affect concepts and attitudes related to the teaching and learning…
Descriptors: Foreign Countries, Problem Based Learning, Active Learning, Learning Processes
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Edwards, Sylvia Lauretta; Watson, Jason; Farrell, Ann; Nash, Robyn – Journal of Learning Design, 2007
Research spanning the last thirty years confirms that people learn better by active enquiry, collaboration and experimental problem solving than by passive reception and acceptance of information. Empirical evidence, as well as the pressing demands of pervasive social and technological change, requires learning and teaching approaches that combine…
Descriptors: Foreign Countries, Electronic Learning, Problem Solving, Problem Based Learning
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Malopinsky, Larissa; Kirkley, Jamie; Stein, Richard; Duffy, Tom – 2000
Problem-based learning (PBL) is often promoted in response to the current need to offer authentic and effective professional education. PBL is a curriculum development and instructional system that simultaneously develops both problem solving strategies and disciplinary knowledge bases and skills by placing students in the active role of problem…
Descriptors: Computer Assisted Instruction, Educational Technology, Instructional Design, Instructional Development
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Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment
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Hawkes, Mark – Quarterly Review of Distance Education, 2007
Using collaborative critical reflection as an index, this study examines the asynchronous and face-to-face discourse of 28 suburban Chicago elementary teachers developing problem based learning (PBL) curriculum. Statistical analysis of the corpus produced by the 2 mediums shows that the asynchronous online network emerges as the medium of choice…
Descriptors: Electronic Learning, Curriculum Design, Online Courses, Problem Based Learning
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Mayer, Christine; Musser, Dale; Remidez, Herbert – Computers in the Schools, 2002
A Web-driven problem-based learning environment and instructional system was conceived and developed to study the marriage of the problem-based learning instructional method and Web technologies for instructional delivery of educational administration content material. The project described herein was undertaken to examine the efficacy of…
Descriptors: Instructional Leadership, Educational Environment, Educational Technology, Educational Administration
Hill, Janette R.; Land, Susan M. – 1998
This paper presents a framework and model for design of open-ended learning environments (OELEs). First, an overview is presented that addresses key characteristics of OELEs, including: use of meaningful, complex contexts; provision of tools and resources; learner reflection and self-monitoring; and social, material, or technological scaffolding.…
Descriptors: Computer Uses in Education, Constructivism (Learning), Educational Environment, Educational Technology
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Schwartz, Daniel L.; Brophy, Sean; Lin, Xiaodong; Bransford, John D. – Educational Technology Research and Development, 1999
Describes a software shell, STAR.Legacy, designed to guide attempts to help students learn from case, problem, and project-based learning. STAR.Legacy supports the integration of four types of learning environments: learner-centered, knowledge-centered, assessment-centered, and community-centered. Describes how a STAR.Legacy constructed for an…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment