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Showing 1 to 15 of 18 results Save | Export
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Thamwipat, Kuntida; Princhankol, Pornpapatsorn; Deeyen, Naphat – International Education Studies, 2019
This research was aimed to explore the demands of the people in the communities in order to develop multimedia and activities to promote products made by state enterprise communities in the Bangmod Project 4.0 through Community-Based Learning among undergraduate students of King Mongkut's University of Technology Thonburi, to examine the…
Descriptors: School Community Relationship, Community Education, Undergraduate Students, Community Attitudes
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Vilppu, Henna; Mikkilä-Erdmann, Mirjamaija; Södervik, Ilona; Österholm-Matikainen, Erika – Anatomical Sciences Education, 2017
This study used the eye-tracking method to explore how the level of expertise influences reading, and solving, two written patient cases on cardiac failure and pulmonary embolus. Eye-tracking is a fairly commonly used method in medical education research, but it has been primarily applied to studies analyzing the processing of visualizations, such…
Descriptors: Eye Movements, Expertise, Medical Education, Medical Students
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Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina – Research in Learning Technology, 2015
The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Information Technology
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the 12th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2015), October 24-26, 2015, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by Maynooth University, Ireland, and endorsed by the…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Learning Processes, Expertise
Nelson, Regina K. – ProQuest LLC, 2013
A mixed-methods research study was designed to test whether undergraduate engineering students were better prepared to learn advanced topics in biomedical engineering if they learned physiology via a quantitative, concept-based approach rather than a qualitative, system-based approach. Experiments were conducted with undergraduate engineering…
Descriptors: Undergraduate Students, Engineering Education, Educational Technology, Science Curriculum
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Perrotta, Carlo – Technology, Pedagogy and Education, 2014
This paper uses methods derived from the field of futures studies to explore the future of technology-enhanced assessment. Drawing on interviews and consultation activities with experts, the paper aims to discuss the conditions that can impede or foster "innovation" in assessment and education more broadly. Through a review of relevant…
Descriptors: Foreign Countries, Educational Assessment, Educational Technology, Innovation
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Evans, Michael A.; Lopez, Megan; Maddox, Donna; Drape, Tiffany; Duke, Rebekah – Journal of Science Education and Technology, 2014
The concept of connected learning proposes that youth leverage individual interest and social media to drive learning with an academic focus. To illustrate, we present in-depth case studies of Ryan and Sam, two middle-school-age youth, to document an out-of-school intervention intended to direct toward intentional learning in STEM that taps…
Descriptors: Student Interests, Middle School Students, Intervention, STEM Education
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Obikwelu, Chinedu; Read, Janet; Sim, Gavin – Electronic Journal of e-Learning, 2013
For a child to learn through Problem-Solving in Serious games, the game scaffolding mechanism has to be effective. Scaffolding is based on the Vygotzkian Zone of Proximal Development (ZPD) concept which refers to the distance between the actual development level as determined by independent problem solving and the level of potential development as…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Learning Strategies, Child Development
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
Calfee, Robert; Stahovich, Thomas – Online Submission, 2011
The purpose of this study was to examine the performance patterns of freshman engineering students as they completed a tutorial on freebody problems that employed a computer-based pen (CBP) to provide feedback and direct learning. A secondary analysis was conducted on detailed performance data for 16 participants from a freshman Engineering course…
Descriptors: Feedback (Response), Pretests Posttests, Instructional Effectiveness, Guidance
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Zydney, Janet Mannheimer; Grincewicz, Amy – Journal of Science Education and Technology, 2011
This study investigated the connection between the use of video cases within a multimedia learning environment and students' inquiry into a socio-scientific problem. The software program was designed based on principles from the Cognitive Flexibility Theory (CFT) and incorporated video cases of experts with differing perspectives. Seventy-nine…
Descriptors: Expertise, Ethics, Thinking Skills, Urban Schools
Ertmer, Peggy A.; Stepich, Donald A.; Flanagan, Sara; Kocaman-Karoglu, Aslihan; Reiner, Christian; Reyes, Lisette; Santone, Adam L.; Ushigusa, Shigetake – Performance Improvement Quarterly, 2009
This exploratory study examined differences in the problem representations of a case-based situation by expert and novice instructional designers. The experts and half of the novices (control group) received identical directions for case analysis, while the other novices (treatment group) received additional guidelines recommending analysis…
Descriptors: Control Groups, Instructional Design, Problem Solving, Case Studies
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
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