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Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
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Claudia Lizette Garay-Rondero; Alvaro Castillo-Paz; Carlos Gijón-Rivera; Gerardo Domínguez-Ramírez; Conrado Rosales-Torres; Alberto Oliart-Ros – Cogent Education, 2024
Higher Education faces challenges in providing learning experiences and cultivating competencies in our modern environment. Academic discourse centres on tutoring automation, a complicated educational dilemma in the age of Machine Learning, Deep Learning, and Artificial Intelligence. Establishing a structured technique for real competency…
Descriptors: Competency Based Education, Performance Based Assessment, Evaluation Methods, Undergraduate Students
Jojo Manai; Jeremy Roschelle – Digital Promise, 2024
In every school, dedicated teachers strive to support their students' unique learning journeys. Imagine a classroom where potential challenges are quickly identified and met with precise interventions. Imagine a school or school district where the many potential ways to solve problems can be quickly tested, and the best solutions rapidly scaled up…
Descriptors: Technology Uses in Education, Problem Solving, Data, Researchers