Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 9 |
Descriptor
Educational Technology | 10 |
Problem Solving | 10 |
Scoring Rubrics | 10 |
Foreign Countries | 5 |
Teaching Methods | 5 |
Technology Integration | 4 |
Computer Uses in Education | 3 |
Cooperative Learning | 3 |
Evaluation Methods | 3 |
Programming Languages | 3 |
Science Instruction | 3 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 8 |
Reports - Research | 7 |
Reports - Descriptive | 2 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Foreign Language Classroom… | 1 |
What Works Clearinghouse Rating
Claudia Lizette Garay-Rondero; Alvaro Castillo-Paz; Carlos Gijón-Rivera; Gerardo Domínguez-Ramírez; Conrado Rosales-Torres; Alberto Oliart-Ros – Cogent Education, 2024
Higher Education faces challenges in providing learning experiences and cultivating competencies in our modern environment. Academic discourse centres on tutoring automation, a complicated educational dilemma in the age of Machine Learning, Deep Learning, and Artificial Intelligence. Establishing a structured technique for real competency…
Descriptors: Competency Based Education, Performance Based Assessment, Evaluation Methods, Undergraduate Students
Parsazadeh, Nadia; Cheng, Pei-Yu; Wu, Ting-Ting; Huang, Yueh-Min – Journal of Educational Computing Research, 2021
This paper examines a method which can be used by instructors pursuing innovative methods for language teaching, which expands learners' motivation in second language learning. Computational thinking (CT) is a problem-solving skill which can motivate students' English language learning. Designing a learning activity which integrates CT into…
Descriptors: Computation, Problem Solving, Story Telling, Educational Technology
Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
Yeh, Yi-Fen; Hsu, Ying-Shao; Chuang, Fu-Tai; Hwang, Fu-Kwun – Australasian Journal of Educational Technology, 2014
With the near-overload of online information, it is necessary to equip our students with the skills necessary to deal with Information Problem Solving (IPS). This study also intended to help students develop major IPS strategies with the assistance of an instructor's scaffolding in a designed IPS course as well as on an Online Information…
Descriptors: Middle School Students, Educational Technology, Information Literacy, Computer Literacy
Bowen, Bradley; Finch, James – Science Teacher, 2014
This article describes how one science teacher based an activity on designing smartphone apps to clearly and concisely communicate the interdependent relationships of a biological ecosystem. The teacher designed the activity to address several aspects of the latest science standards. Students needed to understand their ecosystem and synthesize new…
Descriptors: Educational Technology, Computer Oriented Programs, Telecommunications, Handheld Devices
Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Ertmer, Peggy A.; Glazewski, Krista D.; Jones, Donna; Ottenbreit-Leftwich, Anne; Goktas, Yuksel; Collins, Kelly; Kocaman, Aslihan – Journal of Interactive Learning Research, 2009
Despite the challenges inherent in adopting problem-based learning (PBL) in the middle school classroom, successful PBL teachers are able to find suitable solutions. In this exploratory study we examined the perceptions and practices of five successful middle school PBL teachers regarding the specific difficulties encountered with PBL and the…
Descriptors: Middle Schools, Problem Based Learning, Academic Standards, Learning Processes
Means, Barbara; Penuel, Bill; Quellmalz, Edys – 2000
This paper begins with a discussion of technology-supported activities to support meaningful learning and planning for a new research agenda. The remainder of the paper is a description of two prototype technology-based assessments developed to help address the dearth of appropriate student learning measures available to inquiry-oriented,…
Descriptors: Appropriate Technology, Computer Uses in Education, Cooperative Learning, Educational Technology
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers