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Spencer P. Greenhalgh – Journal of Computing in Higher Education, 2025
Jacques Ellul, a 20th century French academic, is best known for his writing on "technique," understood as both individual means to ends and an all-encompassing system that prioritizes efficient solutions to problems. While Ellul's terminology is not necessarily familiar in contemporary educational technology research, it represents…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Philosophy
Namirah Fatmanissa; Anis Farida Jamil; Tatag Yuli Eko Siswono; Agung Lukito – Mathematics Teaching Research Journal, 2025
Many studies highlighted the importance of mathematical justification in problem-solving. This paper describes students' mathematical justifications for solving derivative problems collaboratively, especially before and after the use of technology was allowed. We asked two undergraduate students who were preservice mathematics teachers in a paired…
Descriptors: Problem Solving, Cooperative Learning, Educational Technology, Technology Uses in Education
Çigdem Arslan; Hatice Kübra Güler Selek – International Journal of Education in Mathematics, Science and Technology, 2025
This study investigates the ability of ChatGPT to generate mathematical problems creatively, focusing on fluency, flexibility, and originality. The findings indicate that ChatGPT can produce a vast number of problems, demonstrating a high level of fluency. Additionally, it tends to prioritize the most original problem among its generated outputs.…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education
Catherine Dennis; Orly Buchbinder – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As digital technologies become a commonplace in mathematics classrooms, they transform the ways students and teachers interact with mathematics. Students learn to use a technological tool for solving mathematical tasks through a process known as instrumental genesis. Teachers' support for this process is known as instrumental orchestration. In…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Problem Solving
Jiyou Jia; Tianrui Wang; Yuyue Zhang; Guangdi Wang – Asia Pacific Journal of Education, 2024
In designing an intelligent tutoring system, a core area of the application of AI in education, tips from the system or virtual tutors are crucial in helping students solve difficult questions in disciplines like mathematics. Traditionally, the manual design of general tips by teachers is time-consuming and error-prone. Generative AI, like…
Descriptors: Problem Solving, Artificial Intelligence, Learning Processes, Prompting
Daniela R. Vilarinho-Pereira; Adrie A. Koehler; Yishi Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Considering preservice teachers' reflections on their best academic learning experiences, the purpose of this research was to use a problem-solving lens to analyze how preservice teachers were first identifying an educational problem and then suggesting solutions where educational technology could be meaningfully implemented. This research used an…
Descriptors: Preservice Teachers, Educational Technology, Technological Literacy, Technology Integration
Andrew S. Gibbons – Educational Technology Research and Development, 2024
A retrospective review of 50 years of research and development experience showing the connectedness of the author's theoretical ideas to practical application. An effort to show designers how over the span of a career new ideas begin as work-related insights and discoveries that by problem solving flow together to create a unique personal view of…
Descriptors: Theory Practice Relationship, Educational Technology, Problem Solving, Teaching Methods
Wenwei Luo; Huihua He; Jin Liu; Ilene R. Berson; Michael J. Berson; Yisu Zhou; Hui Li – Early Education and Development, 2024
"Research Findings": This study aims to explore the optimal roles, pressing challenges, and future developments of ChatGPT in early childhood education (ECE) by interviewing six expert professors from China and the United States. A content analysis approach that combined inductive and deductive coding was employed to analyze the…
Descriptors: Early Childhood Education, Technology Uses in Education, Artificial Intelligence, Educational Technology
Johann Engelbrecht, Editor; Greg Oates, Editor; Marcelo de Carvalho Borba, Editor – Springer, 2025
This edited volume gathers contributions from international scholars focusing on social media's role and impact on mathematics education. Social media's integration into pedagogical strategies (from social networking sites to video-sharing platforms) offers the opportunity to enhance learning by fostering connectivity and engagement among…
Descriptors: Mathematics Education, Social Media, Peer Teaching, Cooperative Learning
Nofouz Mafarja; Mimi Mohaffyza Mohamad; Haryanti Mohd Affandi; Raja Haslinda Raja Mohd Ali; Adnan Ahmad – SAGE Open, 2025
The Cybergogy approach is a teaching and learning methodology that integrates technology and pedagogy to promote critical thinking skills and inventive problem-solving among Technical and Vocational Education and Training (TVET) learners. This approach leverages the affordances of digital technologies such as virtual reality, simulations, and…
Descriptors: Thinking Skills, Problem Solving, Career and Technical Education, Educational Technology
Wahid Yunianto; Guillermo Bautista Jr.; Bungkus Dias Prasetyo; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2024
As computational thinking (CT) is new to teachers, they need support on how CT integration will work. This study examines the use of a hypothetical learning trajectory (HLT) to support teachers in integrating computational thinking into mathematics lessons utilizing GeoGebra. By employing the educational design research (EDR) methodology, the…
Descriptors: Computer Software, Mental Computation, Mathematics Instruction, Educational Technology
Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
Ana-Paula Correia; Fan Xu; David A. Julian – Journal of Computing in Higher Education, 2025
Amid rapid technological advancements, it is increasingly crucial for educational technology research to move beyond a narrow focus on tools and gadgets, addressing instead the broader social and ethical challenges these technologies bring to education and human performance. Translational research, with roots in the biomedical sciences, is…
Descriptors: Social Problems, Educational Technology, Technological Advancement, Influence of Technology
Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games

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