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Kutay, Cat; Mooney, Janet; Riley, Lynette; Howard-Wagner, Deirdre – Australian Journal of Indigenous Education, 2012
This article explores a project at the Koori Centre, University of Sydney, funded by the Australian Learning and Teaching Council (ALTC) in 2011, titled "Indigenous On-Line Cultural Teaching and Sharing". One of the team members (Kutay) was also a project team member on the ALTC-funded project "Exploring PBL in Indigenous Australian…
Descriptors: Foreign Countries, Indigenous Populations, Indigenous Knowledge, Cultural Education
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Schielack, Jane F., Ed.; Knight, Stephanie L., Ed. – Teachers College Press, 2012
How can we use new technology to support and educate the science leaders of tomorrow? This unique book describes the design, development, and implementation of an effective science leadership program that promotes collaboration among scientists and science educators, provides authentic research experiences for educators, and facilitates adaptation…
Descriptors: Leadership, Science Education, Information Technology, Graduate Students
Germany, Lisa – Campus-Wide Information Systems, 2011
Purpose: The aim of this paper is to demonstrate that, with a bit of creative thinking, elements of certain university-wide projects (in this case study, establishing an iTunes U site) can be incorporated into student studies and assessment as real-world learning opportunities. Design/methodology/approach: Describes three different approaches…
Descriptors: Program Effectiveness, Educational Technology, Creative Thinking, Learning Experience
Lim, Cher Ping; Tay, Lee Yong; Hedberg, John – Journal of Educational Computing Research, 2011
Two grade 5 classes (11-12-year-olds) were introduced through an inquiry-based pedagogy to scientific ideas and concepts within a 3D game-like multi-user virtual environment (MUVE). This article explores how a particular set of strategies and conditions might encourage and sustain the use of the MUVE, Quest Atlantis (QA), as a problem-based…
Descriptors: Foreign Countries, Problem Based Learning, Educational Innovation, Grade 5
Buus, Lillian – Electronic Journal of e-Learning, 2012
At Aalborg University (AAU) we are known to work with problem-based learning (PBL) in a particular way designated "The Aalborg PBL model." In PBL the focus is on participant control, knowledge sharing, collaboration among participants, which makes it interesting to consider the integration of social media in the learning that takes…
Descriptors: Foreign Countries, Social Sciences, Problem Based Learning, Systems Development
Greenes, Carole; Wolfe, Susan; Weight, Stephanie; Cavanagh, Mary; Zehring, Julie – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
With funding from NSF, the Prime the Pipeline Project (P[cube]) is responding to the need to strengthen the science, technology, engineering, and mathematics (STEM) pipeline from high school to college by developing and evaluating the scientific village strategy and the culture it creates. The scientific village, a community of high school…
Descriptors: Control Groups, Undergraduate Students, High School Students, Advanced Courses
Doering, Aaron; Scharber, Cassandra; Miller, Charles; Veletsianos, George – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2009
GeoThentic, an online teaching and learning environment, focuses on engaging teachers and learners in solving real-world geography problems through use of geospatial technologies. The design of GeoThentic is grounded on the technology, pedagogy, and content knowledge (TPACK) framework as a metacognitive tool. This paper describes how the TPACK…
Descriptors: Geography Instruction, Metacognition, Educational Technology, Electronic Learning
Cartelli, Antonio; Stansfield, Mark; Connolly, Thomas; Jimoyiannis, Athanassios; Magalhaes, Hugo; Maillet, Katherine – Journal of Information Technology Education, 2008
This paper reports on the work of a European Commission DG Education and Culture co-financed project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success factors underlying the implementation of virtual campuses. The paper outlines a tentative model of issues…
Descriptors: Constructivism (Learning), Virtual Universities, Distance Education, Program Implementation
Green, Patricia J.; Sha, Mandy; Liu, Lu – RTI International, 2011
In 2001, the U.S. Department of Education and the Ministry of Education in China entered into a bilateral partnership to develop a technology-driven approach to foreign language learning that integrated gaming, immersion, voice recognition, problem-based learning tasks, and other features that made it a significant research and development pilot…
Descriptors: Foreign Countries, English (Second Language), Middle School Students, Partnerships in Education
Schultz, Carol; Kim, Seung – International Journal of Educational Leadership Preparation, 2008
Higher learning organizations frequently offer courses isolated from other disciplines or areas of concentration. The intent of this study was to explore collaboration practices on authentic based projects involving two distinct courses from differing programs: Instructional Technology and Educational Leadership. This paper describes the…
Descriptors: Teacher Education Programs, Problem Based Learning, Faculty Development, Educational Technology

Walker, Carol H.; Yekovich, Frank R. – Educational Leadership, 1999
In an innovative urban literacy program, K-3 students create a working community, complete with a store, newspaper, post office, museum, and economic system. Using TRALE (Technology-Rich Authentic Learning Environments), teachers create meaningful instruction through authentic, problem-based learning activities using educational technology when…
Descriptors: Educational Innovation, Educational Technology, Experiential Learning, Goal Orientation
Mayer, Christine; Musser, Dale; Remidez, Herbert – Computers in the Schools, 2002
A Web-driven problem-based learning environment and instructional system was conceived and developed to study the marriage of the problem-based learning instructional method and Web technologies for instructional delivery of educational administration content material. The project described herein was undertaken to examine the efficacy of…
Descriptors: Instructional Leadership, Educational Environment, Educational Technology, Educational Administration
Clouse, R. Wilburn; Goodin, Terry – Journal of Educational Technology Systems, 2002
Much of traditional schooling in America is built around systems of compliance and control, characteristics which stifle the creative and entrepreneurial instincts of the children who are subjected to these tactics. This article explores a different approach to education, one that involves capturing the interest of the student through the use of…
Descriptors: Learning Activities, Internet, Problem Solving, Program Descriptions