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Nanni, Alexander – SAGE Open, 2021
This case study investigates educational entrepreneurship in an intensive English as a foreign language (EFL) program at a major Thai university. Using a qualitative case study approach, the study draws on data collected in interviews, a focus group, and curriculum documents to investigate educational entrepreneurship in this context. The major…
Descriptors: Entrepreneurship, Intensive Language Courses, English (Second Language), Second Language Learning
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
Jaworski, Nick – General Music Today, 2012
This column presents an outline for the secondary general classroom. The project, called a "soundwalk," requires students to use music, sounds, and technology to create immersive, cinematic audio tours of their school and community. The author argues that the soundwalk is a perfect opportunity for students within secondary general music courses to…
Descriptors: Music, Educational Change, Student Projects, Music Education
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Terrazas-Arellanes, Fatima E.; Knox, Carolyn; Walden, Emily – International Journal of Information and Communication Technology Education, 2015
The 2006 National Science Board called for new strategies and instructional materials for teachers to better serve English Learners' (EL) needs. Bilingual Collaborative Online Projects in science were created to assist ELs' construction of science knowledge, facilitate academic English acquisition, and improve science learning. Two bilingual…
Descriptors: Pilot Projects, English Language Learners, Science Instruction, Bilingual Education
Urrea, Claudia – New Directions for Youth Development, 2010
A one-to-one learning environment, where each participating student and the teacher use a laptop computer, provides an invaluable opportunity for rethinking learning and studying the ways in which children can program computers and learn to think about their own thinking styles and become epistemologists. This article presents a study done in a…
Descriptors: Foreign Countries, Rural Schools, Educational Technology, Thinking Skills
Coutinho, Clara; Mota, Pedro – Computers in the Schools, 2011
This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…
Descriptors: Foreign Countries, Music Education, Informal Education, Music
Skouge, James R.; Kajiyama, Brian – Educational Perspectives, 2009
In this article, the authors relate a story about the transformative power of technologies for voice. They relate Brian Kajiyama's personal odyssey--what might be described as a journey from unvoiced to vocal--in learning to use a DynaWrite, a type-and-talk device that Brian uses as a communication tool.
Descriptors: Educational Technology, Influence of Technology, Technology Uses in Education, Special Education
Dallas, T.; Berg, J. M.; Gale, R. O. – IEEE Transactions on Education, 2012
This paper describes the goals, pedagogical system, and educational outcomes of a three-semester curriculum in microelectromechanical systems (MEMS). The sequence takes engineering students with no formal MEMS training and gives them the skills to participate in cutting-edge MEMS research and development. The evolution of the curriculum from…
Descriptors: Outcomes of Education, Competition, Curriculum Development, Manufacturing
Correia, Ana-Paula; Yusop, Farrah Dina; Wilson, Jay R.; Schwier, Richard A. – Online Submission, 2010
This paper compares how two universities, Iowa State University and the University of Saskatchewan, exploit a service-learning and authentic learning approach to instructional design. Both programs emphasize student engagement and responsibility, as well as projects that have social significance. At the same time, the courses offered by the two…
Descriptors: Instructional Design, Foreign Countries, Case Studies, Comparative Analysis
Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills
Villano, Matt – Campus Technology, 2009
Original research and content creation in the university environment have historically been the domain of faculty and their graduate students. Nowadays, however, undergraduate programs at universities across the country are putting undergrads in the center of the action. This article describes some of these programs--at Duke University (North…
Descriptors: Undergraduate Study, Educational Change, Internet, Humanities
Basham, James D.; Meyer, Helen; Perry, Ernest – Journal of Research on Technology in Education, 2010
In this study, we introduce the digital backpack as a means for creating a rich learning experience for students of multiple ages. Development, design, and refinement of the digital backpack are grounded in the theoretical framework of Universal Design for Learning using a Design-Based Research (DBR) model. This article presents the design and…
Descriptors: Access to Education, Museums, Slavery, Freedom
Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
Cavanaugh, Cathy; Dawson, Kara – Journal of Science Education and Technology, 2010
The Exploring Florida Science project goals were: (1) increasing content knowledge of secondary science teachers, specifically in topics that are important to the future of the state, and (2) providing secondary science students with digital media for use in project-based learning. A team of instructional designers, educators, scientists, web…
Descriptors: Student Projects, Achievement Tests, Active Learning, Inservice Teacher Education
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