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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Ratna Zuarni Ramli; Noraidah Sahari Ashaari; Siti Fadzilah Mat Noor; Mahanem Mat Noor; Elaheh Yadegaridehkordi; Nazatul Aini Abd Majid; Hadi Affendy Dahlan; Amelia Natasya Abdul Wahab – Education and Information Technologies, 2024
Learning Science, Technology, Engineering, and Mathematics (STEM) subjects in an online medium can be difficult and tedious. Lengthy facts with technical terms, complex images, and explanations are among the reasons that make STEM subjects less desirable among the current generation and degrade the students' learning experience. Students can be…
Descriptors: STEM Education, Online Courses, Educational Technology, Student Interests
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Tsoka, Maxwell; Kriek, Jeanne; Seo, Byung – Critical Questions in Education, 2023
This study sought to narrate the experiences of a digital novice South African rural teacher, using technological pedagogical reasoning (TPR). The ubiquity and pervasiveness of digital technology is creating a need for teachers to develop TPR to remain relevant in this ever-changing global teaching community. TPR is developed in the real context…
Descriptors: Foreign Countries, Rural Schools, Teaching Experience, Educational Technology
Bergeron, Susan J.; Green, Ronald S. – Geography Teacher, 2021
During the 2018-2019 academic year, the authors had the opportunity to begin work on a unique multi-year virtual heritage "Virtual Shikoku Pilgrimage" (VSP) project. The main goal of this project is to design and develop an immersive virtual landscape exploration platform that uses 3-D digital technologies, including the Unity video game…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Undergraduate Students
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Sari, Ratna Candra; Aisyah, Mimin Nur; Ilyana, Sariyatul; Hermawan, Hardika Dwi – Contemporary Educational Technology, 2022
This study aims to develop and test the effectiveness of a financial literacy storybook based on augmented reality (AR) as an executive function-building intervention for early-age children. Executive functions are the cognitive abilities underlying such tasks as focusing on long-term goals, delaying gratification and impulse self-control. The…
Descriptors: Program Effectiveness, Program Development, Money Management, Computer Simulation
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Özkal, Ibrahim; Kiliçer, Kerem – International Technology and Education Journal, 2022
The purpose of this study was to develop a 3D virtual reality environment and to examine its effectiveness in order to facilitate the adaptation and integration of immigrant students into school. In the study, which was carried out in two stages, the design-based research method and the mixed research method were used, respectively. In the study…
Descriptors: Computer Simulation, Program Development, Program Effectiveness, Immigrants
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Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
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Ahmed, Mohamed Elsayed; Hasegawa, Shinobu – Education Sciences, 2021
The increasing use of online virtual laboratories (OVLs) in educational institutions as a recent educational technology application necessitates developing a new educational platform for assisting instructors in using such technology in the teaching process without web programming obstacles. The OVLs are online environments that provide students…
Descriptors: Science Laboratories, Computer Simulation, Laboratory Experiments, Educational Technology
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
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Carmody, Cathy; Duffy, Sean; Brown, Lynne; Del Fabbro, Letitia – International Journal of Work-Integrated Learning, 2020
Student success in nursing degree programs is contingent upon work-integrated learning (WIL) success, particularly given the mandated curriculum requirement for clinical hours in WIL environments. The impacts of COVID-19 disrupted study and resulted in anxiety for nursing students. For most first year nursing students this also included an…
Descriptors: COVID-19, Pandemics, Foreign Countries, Nursing Education
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Fakhrudin, Ali; Yamtinah, Sri; Riyadi – International Online Journal of Primary Education, 2017
In this research, the researcher developed new innovation in natural sciences learning of elementary school by implementing augmented reality technology. The method that used in this research was research and development method based on Borg and Gall theory which consists of ten stages: 1) research and information collecting, 2) planning, 3)…
Descriptors: Computer Simulation, Natural Sciences, Science Instruction, Elementary School Science
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Politis, Yurgos; Olivia, Louis; Olivia, Thomas; Sung, Connie – International Journal of E-Learning & Distance Education, 2017
This paper presents the development phase of the of the Virtual World that is going to be used by the Virtual Learning for People with Autistic Spectrum Disorder (VL4ASD) project, which aims to create training materials on conversation skills. This project is geared towards addressing the communication deficits of ASD populations, by exploring the…
Descriptors: Program Development, Autism, Pervasive Developmental Disorders, Communication Problems
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Akgün, Özcan Erkan; Istanbullu, Aslihan; Avci, Sirin Küçük – Journal of Education and Training Studies, 2017
Augmented reality (AR) is a technology to supplement existing reality with additional information, descriptions and helpful images with the help of technology and therefore ensure the reality to be perceived more qualified and well-rounded. In this study, views and comments about problems, solutions and suggestions on using AR were gathered from…
Descriptors: Foreign Countries, Teaching Methods, Phenomenology, Qualitative Research
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