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M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
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Marshall, James – International Journal on E-Learning, 2018
Learning and performance professionals are increasingly pressed to measure the results of their learning program design efforts, and ultimately prove their worth. However, evaluation efforts are often limited to measuring participant reaction. This study sought to quantify evaluation practices in organizations and investigate how the use of…
Descriptors: Evaluation Methods, Educational Technology, Technology Uses in Education, Telecommunications
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Ramayah, Thurasamy; Ahmad, Noor Hazlina; Hong, Tan Say – Educational Technology & Society, 2012
E-training has developed into a revolutionary way of learning in Malaysian organizations due to rapid growth in information technology infrastructure. The present study endeavors to determine the critical factors that influence e-training effectiveness in multinational companies (MNCs) in Malaysia. By integrating Technology Acceptance Model (TAM),…
Descriptors: Learning Motivation, Educational Technology, Information Technology, Program Effectiveness
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Liu, Ying Chieh; Huang, Yu-An; Lin, Chad – International Review of Research in Open and Distance Learning, 2012
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational factors affect the quality and service of e-learning systems and how these factors influence…
Descriptors: Foreign Countries, Electronic Learning, Information Systems, Information Security
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Sugar, William; Hoard, Brent; Brown, Abbie; Daniels, Lee – Journal of Educational Technology Systems, 2012
In an effort to document necessary multimedia production competencies of Instructional Design and Technology graduates, a recent analysis of over 7 months' worth of Instructional Design and Technology job advertisements (n = 615) were conducted. Specific job skills from these postings were categorized and analyzed. The data set includes three job…
Descriptors: Higher Education, Instructional Design, Job Skills, Competence
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Taran, Carmen – Campus-Wide Information Systems, 2006
Purpose: While synchronous and asynchronous distance education options have fulfilled the promise to reduce travel costs and decrease the number of human resources necessary for training delivery, many corporations are faced with the need to produce learning even at a faster pace in order to gain and sustain competitive advantage. This means a…
Descriptors: Instructional Design, Distance Education, Guidelines, Telecommunications
Guri-Rosenblit, Sarah – Center for Studies in Higher Education, 2003
The new information and communication technologies (ICT) affect currently most spheres of life, including all educational levels. Their effects are most likely to grow in the future. However, many predictions in the last few years as to the sweeping impact of the ICT on restructuring the teaching/learning practices at universities and their high…
Descriptors: Higher Education, Distance Education, Teaching Methods, Electronic Learning