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Rami Muhtaseb; John Traxler; Howard Scott – Asian Journal of Distance Education, 2024
This article reports on the findings of a study that explored educators' use of social media in formal and informal science education in Palestine, and their perceptions of the integration of the available tools and resources into their formal teaching and learning. The study used semi-structured interviews with 18 educators at three Palestinian…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Science Instruction
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Wang, Meng; Nunes, Miguel Baptista – Interactive Technology and Smart Education, 2019
Purpose: This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on the specific context of informal learning in museums.…
Descriptors: Museums, Educational Games, Teaching Methods, Informal Education
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Torcivia Prusko, Patrice; Robinson, Heather; Kilgore, Whitney; Al-Freih, Maha – Online Learning, 2020
The purpose of this research study is to shift the focus on Massive Open Online Course (MOOC) research by changing the narrative surrounding MOOC effectiveness from issues of course completion and certification to the impact of these courses on participants' actual practices. The "Humanizing Online Teaching and Learning" or HumanMOOC was…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Semmens, Kathryn; Fosbenner, Lauren; Maxfield, Keri; Carr, Rachel Hogan; Ramage, Joan; O'Leary, Jim; Larouche, Christine; Hayward, Jeff; Henderson, Maurice – Journal of Geoscience Education, 2021
The next generation of STEM professionals needs to understand interconnections between human and Earth systems to be able to address complex, multifaceted, emerging global environmental issues. Interest in STEM fields and professions can begin in middle school. To educate and connect middle school students to Earth systems and STEM fields, we…
Descriptors: Earth Science, Environmental Education, STEM Education, Informal Education
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Margolin, Jonathan; Ba, Harouna; Friedman, Lawrence B.; Swanlund, Andrew; Dhillon, Sonica; Liu, Feng – Journal of Research on Technology in Education, 2021
The "Playground Physics" program combines informal, play-based, embodied learning experiences to support middle school students' engagement with and motivation to learn about complex and abstract physics concepts. This experimental design study examines the impact of "Playground Physics" on students' science motivation,…
Descriptors: Program Effectiveness, Playground Activities, Game Based Learning, Informal Education
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Sun, Daner; Looi, Chee-Kit; Yang, Yuqin; Sun, Jin – Educational Technology & Society, 2020
Guided by the Boundary Activity based Learning (BABL) principle, mobile technology-supported inquiry learning activities were implemented in a primary four science class in Hong Kong. An exploratory study was conducted to examine the effects of the BABL guided inquiry activities on students' learning performance and to explore how the key element,…
Descriptors: Active Learning, Learning Activities, Inquiry, Science Instruction
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Solís, Patricia; Huynh, Niem Tu; Huot, Philippe; Zeballos, Marcela; Ng, Astrid; Menkiti, Nwasinachi – International Research in Geographical and Environmental Education, 2019
This article explores an experimental effort to develop a short-term informal learning experience to achieve awareness, confidence and knowledge in geography and geospatial technologies related to environmental and climate change for all participants but particularly for female secondary learners. The intervention incorporated various elements to…
Descriptors: Females, High School Students, Climate, Ecology
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Magnussen, Rikke; Zachariassen, Maria; Kharlamov, Nikita; Larsen, Birger – Electronic Journal of e-Learning, 2017
This paper presents a methodological discussion of the potential and challenges of involving mobile eye tracking technology in studies of knowledge generation and learning in a science centre context. The methodological exploration is based on eye-tracking studies of audience interaction and knowledge generation in the technology-enhanced health…
Descriptors: Eye Movements, Electronic Learning, Informal Education, Foreign Countries
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Coll, Sandhya Devi; Coll, Richard Kevin – Research in Science & Technological Education, 2018
Background: Recent research and curriculum reforms have indicated the need for diversifying teaching approaches by drawing upon student interest and engagement in ways which makes learning science meaningful. Purpose: This study examines the integration of informal/free choice learning which occurred during learning experiences outside school…
Descriptors: Science Instruction, Teaching Methods, Blended Learning, Informal Education
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Goldstein, Marion; Famularo, Lisa; Kynn, Jamie; Pierson, Elizabeth – Journal of Outdoor Recreation, Education, and Leadership, 2019
To become robust scientific thinkers, children need meaningful opportunities to engage in science learning across a variety of contexts. Unfortunately, many children, especially those in urban settings and from low-income families, do not get the experiences needed to deepen their understanding of a broad range of scientific ideas, nor do they…
Descriptors: Outdoor Education, Discovery Learning, Science Education, Informal Education
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Gu, Jia – Educational Media International, 2014
This paper reports on the development of the "MobLearn@Work" App, which emerged from a study of informal learning among five employees at different companies in China. The purpose of the study was to develop a strategy for the design of mobile learning support tools that would enhance informal learning in the workplace. The App was…
Descriptors: Computer Oriented Programs, Electronic Learning, Foreign Countries, Educational Technology
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Koutromanos, George; Avraamidou, Lucy – Educational Media International, 2014
Our purpose in this paper is to review studies that explored the impact of the use of mobile games in both formal and informal learning environments. Through a review of studies on mobile learning that have been published between 2000 and 2013, we aim to identify the ways in which researchers used mobile games in a variety of learning…
Descriptors: Literature Reviews, Telecommunications, Educational Technology, Video Games
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Gilliam, Melissa; Jagoda, Patrick; Fabiyi, Camille; Lyman, Phoebe; Wilson, Claire; Hill, Brandon; Bouris, Alida – Journal of Science Education and Technology, 2017
This project developed and studied "The Source," an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math (STEM) among youth from populations underrepresented in STEM fields. ARGs are multiplayer games that engage participants across several media such as shared…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Informal Education
Nixon, Jessie; Halverson, Erica; Stoiber, Andy – Wisconsin Center for Education Research, 2021
The Exploring Making Through Mobile Emergent Technologies (EMMET) program sought to disrupt the trajectory from rural high school to factory floor by introducing STEM and computational thinking (STEM+C) skills through mentorship training and hands-on activities involving creative production--often referred to as "making." The program…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Brites, Maria José; Ravenscroft, Andrew; Dellow, James; Rainey, Colin; Jorge, Ana; Santos, Sílvio Correia; Rees, Angela; Auwärter, Andreas; Catalão, Daniel; Balica, Magda; Camilleri, Anthony F. – Online Submission, 2014
In keeping with the overarching RadioActive101 (RA101) spirit and ethos, this report is the product of collaborative and joined-up thinking from within the European consortium spread across five countries. As such, it is not simply a single voice reporting on the experiences and knowledge gained during the project. Rather it is a range of…
Descriptors: Radio, Foreign Countries, Internet, Action Research
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