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Showing 1 to 15 of 75 results Save | Export
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Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
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Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
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Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
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Basaran, Mehmet; Ilter, Merve – Research on Education and Media, 2023
This study examines the relationship between teachers' inquiry-based teaching self-efficacy and computational thinking skills. The research was conducted in the survey model, which is the correlational model that reveals the relationship between two variables. The study sample comprised 369 teachers working in Gaziantep with different seniority…
Descriptors: Inquiry, Self Efficacy, Teacher Effectiveness, Computation
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Alstein, Paul; Krijtenburg-Lewerissa, Kim; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2023
This article describes the design and evaluation of a simulation environment for special relativity (SR) education at the secondary level. In recent years, SR has become increasingly popular in secondary school curricula worldwide. Because the key concepts in SR are very remote from everyday experience, they are difficult for students to learn.…
Descriptors: Science Education, Secondary School Science, Scientific Concepts, Concept Formation
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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
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Stefanie DeVito; Anne McDuell; Amanda McCollom; Jennifer Sykes – Journal of College Science Teaching, 2024
Science communication skills are increasingly emphasized as an important skill for undergraduate STEM students. In our science communication podcast project, students use the fundamentals of science communication to research a topic related to their inquiry-based lab project. Groups then create a podcast that presents the current science to a…
Descriptors: Undergraduate Students, STEM Education, Interpersonal Communication, Communication Skills
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Berika Kansoy, Merve; Sert Çibik, Ayse – Journal of Educational Technology and Online Learning, 2022
This study aims to examine the effects of inquiry activities supported by digital storytelling on the attitudes of 6th-grade students towards inquiry, sub-dimensions of attitudes, and the change of attitudes depending on gender. The method of the study was determined as the embedded design, one of the mixed method research designs. The study was…
Descriptors: Inquiry, Story Telling, Grade 6, Student Attitudes
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Chi-Jen Lin; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2023
This research reviewed the publications in the Scopus database in the museum-based mobile learning field based on the technology-based learning review model from 2008 to 2019. The aim of this study was to investigate trends in the field of museum-based mobile learning from the main journals and papers, including countries and areas, participants,…
Descriptors: Museums, Telecommunications, Handheld Devices, Educational Technology
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Cai, Su; Liu, Zifeng; Liu, Changhao; Zhou, Haitao; Li, Jiangxu – Journal of Science Education and Technology, 2022
This study aims to explore the impact of an augmented reality (AR) scientific inquiry tool based on a brain-computer interface (BCI) on students' scientific performance, flow experience, self-efficacy, and cognitive load of primary school students. The BCI-based AR inquiring tool provides real-time attention feedback to students' activities in an…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
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Du, Xiaoxue – Journal of Online Learning Research, 2022
COVID-19 has presented new challenges for all teachers, especially teachers of students with special needs. Students have struggled with online learning environments with limited opportunities for social interaction and resources for these disruptive times. The study examined the effect of a professional development (PD) intervention, guided by…
Descriptors: Faculty Development, COVID-19, Pandemics, Online Courses
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Chen, Jyun-Chen – Interactive Learning Environments, 2022
"Learning by doing" involves completing a practice activity through the method of inquiry. This study combined the predict-observe-explain (POE) inquiry method and hands-on doing processes to develop a cycle-mode POED (predict-observe-explain-do) model with an e-learning system to help students complete a practice activity using…
Descriptors: Inquiry, Prediction, Observation, Hands on Science
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Kartika, Elda Frediana Rety; Susanti VH, Elfi; Indriyanti, Nurma Yunita – Journal of Technology and Science Education, 2021
STEAM (Science, Technology, Engineering, Art, Mathematics) learning is design to promote student's interest in learning chemistry. Integration STEAM into chemistry learning is often seen as a challenge, such as not familiar and lack of knowledge on STEAM in chemistry. Coping, for this reason, a web-based STEAM online platform was designed. This…
Descriptors: STEM Education, Art Education, Chemistry, Web Based Instruction
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Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
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Luke A. Wilczek; Mari´a del Carmen Guerrero Marti´nez; Keerthi B. Sreenivasan; Jesse B. Morin – Journal of Chemical Education, 2022
Large introductory STEM courses have a reputation as "weed out" classes. These classes and their laboratory components are more often viewed by students as hurdles to overcome than valuable learning experiences relevant to their future careers. This perception especially impacts students who have a lower science identity and…
Descriptors: Organic Chemistry, Distance Education, Educational Technology, Scientific Concepts
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