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Showing 1 to 15 of 48 results Save | Export
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Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
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Parameshvaran Varaman; Jeya Amantha Kumar; Siti Nazleen Abdul Rabu; Sharifah Osman – Journal of Educators Online, 2024
Educational robotics (ER) is a constructivist approach to education that promotes experiential learning through actual activities for teaching and learning science, technology, engineering, and mathematics (STEM) subjects. Empirical findings have indicated that primary school students have limited interest in learning mathematics due to the…
Descriptors: Robotics, Elementary School Students, Mathematics Instruction, Student Interests
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
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Hamzah; Tambak, Syahraini; Hamzah, Muhammad Luthfi; Purwati, Astri Ayu; Irawan, Yuda; Umam, Muhammad Isnaini Hadiyul – International Journal of Instruction, 2022
This study aimed at creating LMS-based blended learning using the Web-Centric Course (WCC) model for Islamic studies as a course according to the curriculum demands. This study was an R&D (Research and Development) with ADDIE (Analysis, Design, Development, Implementation and Evaluate) design as the learning model combined with the steps of…
Descriptors: Religious Schools, Islam, Blended Learning, Integrated Learning Systems
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Paul, Robyn Mae; Jazayeri, Yani; Behjat, Laleh; Potter, Michael – IEEE Transactions on Education, 2023
Contribution: In this article, integrated problem-based learning and critical reflection are shown to contribute to significant learning experiences, without needing to increase course hours and course assignments. Background: With the advances in technology, such as artificial intelligence, there is a shift in teaching and learning paradigms,…
Descriptors: Problem Based Learning, Educational Technology, Engineering Education, Program Design
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Aminatun, Tien; Subali, Bambang; Yuningsih; Dwiyani, Arsi; Prihartina, Irma; Meliana, Dwi – Anatolian Journal of Education, 2022
This was second year's research in developing a biology learning module of ecosystem material that promotes mobile android-based local region potentials, after first year conducted a field examination on android e-module and limited testing in East Lombok Regency, West Nusa Tenggara and Sleman Regency, D.I. Yogyakarta. The second-year research…
Descriptors: High School Students, Handheld Devices, Foreign Countries, Telecommunications
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Arain, Shoukat Ali; Afsar, Nasir Ali; Rohra, Dileep Kumar; Zafar, Muhammad – Advances in Physiology Education, 2019
Learning clinical skills in a large group of undergraduate medical students is challenging. Innovative technology-based modalities are being evaluated to complement limited hospital rotations. We determined the effectiveness of clinical skills-related audiovisual (AV) aids embedded in electronic-problem-based learning (PBL) sessions, in terms of…
Descriptors: Medical Students, Skill Development, Audiovisual Aids, Educational Technology
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Kirkgöz, Yasemin; Turhan, Burcu – English Language Teaching Educational Journal, 2021
Problem-Based Learning (PBL) is increasingly becoming popular in teacher education, just like the prevalence in the use of Modular Object Oriented Dynamic Learning Environment (Moodle) which is an instructional socio-constructivist online tool providing collaborative learning. PBL where learning occurs through real-life problem solving practices…
Descriptors: Foreign Countries, Problem Based Learning, Educational Technology, Technology Uses in Education
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Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Chis, Adriana E.; Moldovan, Arghir-Nicolae; Murphy, Lisa; Pathak, Pramod; Muntean, Cristina Hava – Educational Technology & Society, 2018
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and Problem-based Learning (PBL) teaching approach in a computer programming module. Combined FC-PBL makes use of learning technologies and supports authentic learning in terms of authentic context, multiple perspectives through team work and collaboration. FC…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
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Rillero, Peter; Soykal, Ali Kozan; Bicer, Alpay – American Biology Teacher, 2020
Problem-based learning via virtual exchange affords opportunities for students to learn biology while developing abilities to learn about and work with diverse others. We describe an activity using these methods, with goals for students to develop useful cell structure analogies, analyze how analogies are not perfect representations of target…
Descriptors: Problem Based Learning, Science Instruction, Biology, Cytology
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