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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
Bünyamin Ispir; Ali Yildiz – Online Submission, 2023
The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
Joselito Dacillo Coquilla – ProQuest LLC, 2024
College academic success programs (ASP) frequently include both quantitative and qualitative key performance indicators (KPI). While the quantitative KPIs are typically programmed for evaluation within an ASP's implementation, evaluating qualitative KPIs is resource intensive and therefore, sometimes overlooked. The problem addressed by this study…
Descriptors: Community Colleges, Academic Achievement, Program Evaluation, Educational Indicators
Evelyne Mertens; Ann Heylighen; Anja Declercq; Karin Hannes; Fred Truyen; Yvonne Denier; Bernadette Dierckx de Casterlé – Qualitative Research Journal, 2017
Purpose: Novice researchers experience difficulties in analysing qualitative data. To develop the skills necessary for qualitative data analysis, theoretical manuals are often insufficient. Supervisors supporting students in analysing qualitative data stress the need for practical guidance, including exercises and feedback. The purpose of this…
Descriptors: Research Skills, Skill Development, Qualitative Research, Data Analysis
Moore, Michelle; Robinson, Heather A.; Sheffield, Anneliese; Phillips, Alana S. – Journal of Online Learning Research, 2017
Blended learning is an instructional approach meant to enhance students' learning experiences by merging and deliberately integrating online technology into a face-to-face learning environment. With the increase in online instruction and blended learning comes the need for quality professional development programs that foster learning and…
Descriptors: Blended Learning, Faculty Development, Elementary Secondary Education, Educational Technology
Huang, Zhifeng; Lin, Chingszu; Kanai-Pak, Masako; Maeda, Jukai; Kitajima, Yasuko; Nakamura, Mitsuhiro; Kuwahara, Noriaki; Ogata, Taiki; Ota, Jun – IEEE Transactions on Learning Technologies, 2017
In the past few decades, simulation training has been used to help nurses improve their patient-transfer skills. However, the effectiveness of such training remains limited because it lacks effective ways of simulating patients' actions realistically. It is difficult for nurses to use the skills learned from simulation training to transfer an…
Descriptors: Robotics, Nursing Education, Training Methods, Skill Development
Pelánek, Radek; Jarušek, Petr – International Journal of Artificial Intelligence in Education, 2015
Student modeling in intelligent tutoring systems is mostly concerned with modeling correctness of students' answers. As interactive problem solving activities become increasingly common in educational systems, it is useful to focus also on timing information associated with problem solving. We argue that the focus on timing is natural for certain…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Interaction, Problem Solving
Cooper, Darren; Higgins, Steve; Beckmann, Nadin – Journal of Educational Technology Systems, 2017
Online instructional videos are becoming increasingly common within education. This study adopts a quasi-experimental 2 × 2 crossover design (control and experimental groups) to evaluate the efficacy of instructional videos to teach practical rehabilitation skills. The students performed practical sessions in class and were formatively assessed by…
Descriptors: Video Technology, Educational Technology, Teaching Methods, Supplementary Education
What Works Clearinghouse, 2015
The "Everyday Mathematics®" curriculum aims to provide students in prekindergarten through grade 6 with multiple opportunities to learn math concepts and practice skills. Since the release of the WWC's 2010 Everyday Mathematics report, the curriculum continues to be widely used and evaluated. This updated review includes 30 studies that…
Descriptors: Mathematics Instruction, Mathematics Curriculum, Elementary Education, Preschool Education
Merrill, Lisa; Kang, David; Siman, Nina; Soltani, Jasmine – Research Alliance for New York City Schools, 2016
This document presents the technical appendices that accompany the full report entitled:"Focus on Mentee-Mentor Relationships: The 10th Grade Implementation of iMentor's College Ready Program." The appendices include: (1) Mentor Survey Construct Items; (2) Qualative Data Collection and Analysis Methods; and (3) Methods for Estimating the…
Descriptors: Mentors, Interpersonal Relationship, College Readiness, College Preparation
Merrill, Lisa; Kang, David; Siman, Nina; Soltani, Jasmine – Research Alliance for New York City Schools, 2016
The iMentor College Ready Program is a model that combines school-based mentoring with technology and aspects of whole school reform. The program aims to create strong relationships between low-income youth and college-educated mentors--and to leverage these relationships to help students develop the mindsets, skills, and knowledge necessary to…
Descriptors: Mentors, Interpersonal Relationship, College Readiness, College Preparation
Merrill, Lisa; Kang, David; Siman, Nina; Soltani, Jasmine – Research Alliance for New York City Schools, 2016
The iMentor College Ready Program combines school-based mentoring with technology and aspects of whole school reform. The program strives to create strong relationships between low-income youth and college-educated mentors--relationships that it hopes to leverage to help students develop the mindsets, skills, and knowledge necessary to enroll and…
Descriptors: Mentors, Interpersonal Relationship, College Readiness, College Preparation
Ferguson, Bill R.; Gillis, Jennifer M.; Sevlever, Melina – Child & Family Behavior Therapy, 2013
Impaired social skills represent a fundamental deficit for children with Autism Spectrum Disorders (ASD). Despite the potential importance of "good sportsmanship," this social skill has received relatively little attention in the literature. The current study utilized a Behavioral Skills Training (BST) approach to teach three…
Descriptors: Sportsmanship, Autism, Pervasive Developmental Disorders, Video Games
Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos – Universal Journal of Educational Research, 2014
The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…
Descriptors: Educational Technology, Educational Games, Video Games, Teaching Methods

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