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Domínguez-García, S.; García-Planas, M. I.; Taberna, J. – International Journal of Mathematical Education in Science and Technology, 2016
Technological advances require that basic science courses for engineering, including Linear Algebra, emphasize the development of mathematical strengths associated with modelling and interpretation of results, which are not limited only to calculus abilities. Based on this consideration, we have proposed a project-based learning, giving a dynamic…
Descriptors: Algebra, Mathematics Instruction, Mathematical Models, Engineering
Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
Aliakbarian, Hadi; Soh, Ping Jack; Farsi, Saeed; Xu, Hantao; Van Lil, Emmanuel H. E. M. J. C.; Nauwelaers, Bart K. J. C.; Vandenbosch, Guy A. E.; Schreurs, Dominique M. M.-P. – IEEE Transactions on Education, 2014
This paper describes and discusses the implementation of a project-based graduate design course in telecommunications engineering. This course, which requires a combination of technical and soft skills for its completion, enables guided independent learning (GIL) and application of technical knowledge acquired from classroom learning. Its main…
Descriptors: Student Projects, Telecommunications, Handheld Devices, Educational Technology
Leh, Amy – International Association for Development of the Information Society, 2014
A graduate course, ETEC543 ("Technology and Learning I"), was revised to better serve increasing new student population, international students, in an academic program. Project-based learning, Google Docs, and instructional strategies fostering diversity and critical thinking were incorporated into the course redesign. Observations,…
Descriptors: Student Projects, Teaching Methods, Educational Technology, Technology Uses in Education
Zheng, Binbin; Niiya, Melissa; Warschauer, Mark – Technology, Pedagogy and Education, 2015
While collaborative learning and collaborative writing can be of great value to student learning, the implementation of a technology-supported collaborative learning environment is a challenge. With their built-in features for supporting collaborative writing and social communication, wikis are a promising platform for collaborative learning;…
Descriptors: Cooperative Learning, Collaborative Writing, Web Sites, Web 2.0 Technologies
George Lucas Educational Foundation, 2011
This classroom guide is intended to inspire and expand teachers' thinking about effective assessment in project-based learning (PBL). The tips listed in this guide are organized to follow the arc of a project. First comes planning, then the launch into active learning, and then a culminating presentation. Reflection is the final stage, and it's…
Descriptors: Program Effectiveness, Active Learning, Internet, Feedback (Response)
Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
Margolin, Jonathan; Kleidon, Briana; Williams, Ryan; Schmidt, Michele Cranwell – American Institutes for Research, 2011
American Institutes for Research (AIR) conducted an external evaluation of Vermont's Ed-Tech Program from January 2010-June 2011. The purpose of the evaluation was to provide feedback on the implementation and outcomes of the competitive grant programs that were active during this time. The findings of the evaluation are intended to help VTDOE…
Descriptors: Learner Engagement, Student Projects, Teacher Collaboration, Active Learning
Cavanaugh, Cathy; Dawson, Kara – Journal of Science Education and Technology, 2010
The Exploring Florida Science project goals were: (1) increasing content knowledge of secondary science teachers, specifically in topics that are important to the future of the state, and (2) providing secondary science students with digital media for use in project-based learning. A team of instructional designers, educators, scientists, web…
Descriptors: Student Projects, Achievement Tests, Active Learning, Inservice Teacher Education
Chen, Chao-hsiu – Computers & Education, 2010
Recently, more and more researchers have been exploring uses of mobile technology that support new instructional strategies. Based on research findings related to peer and self assessment, this study developed a Mobile Assessment Participation System (MAPS) using Personal Digital Assistants (PDAs) as the platform. In addition, the study proposes…
Descriptors: Feedback (Response), Educational Strategies, Education Courses, Self Evaluation (Individuals)
Duffey, Delia, R.; Fox, Christine – State Educational Technology Directors Association, 2012
The State Educational Technology Directors Association (SETDA) is the principal association representing the technology leadership in all fifty states, the District of Columbia, the U.S. Virgin Islands, and the Bureau of Indian Affairs. This is SETDA's ninth annual report on select educational technology activities. This year's report includes…
Descriptors: Educational Technology, Leadership, Grants, Communities of Practice
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
Xiao, Lu; Carroll, John M. – Behaviour & Information Technology, 2007
Computer technologies develop at a challenging fast pace. Formal education should not only teach students basic computer skills to meet current computer needs, but also foster student development of informal learning ability for a lifelong learning process. On the other hand, students growing up in the digital world are often more skilled with…
Descriptors: Teaching Methods, Online Courses, Informal Education, Lifelong Learning
Penuel, William R.; Means, Barbara – 1999
This paper describes how researchers at SRI International's Center for Technology and Learning designed and used an observation tool as part of its evaluation of a local Technology Innovation Challenge Grant program called Challenge 2000: Multimedia Project. The paper aims to present both the process and the tool that researchers, program…
Descriptors: Classroom Observation Techniques, Computer Uses in Education, Educational Technology, Evaluation Methods
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2011
For the thirty-fourth year, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, FL. A limited quantity of these Proceedings were printed and sold in both hardcopy and electronic…
Descriptors: Foreign Countries, Research and Development, Educational Technology, Conference Papers
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