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Lama, Manuel; Vidal, Juan C.; Otero-Garcia, Estefania; Bugarin, Alberto; Barro, Senen – Educational Technology & Society, 2012
Large-sized repositories of learning objects (LOs) are difficult to create and also to maintain. In this paper we propose a way to reduce this drawback by improving the classification mechanisms of the LO repositories. Specifically, we present a solution to automate the LO classification of the Universia repository, a collection of more than 15…
Descriptors: Foreign Countries, Electronic Libraries, Metadata, Programming
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
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Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
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Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
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Wang, Te-Hua; Chang, Flora Chia-I – International Journal of Distance Education Technologies, 2007
The sharable content object reference model (SCORM) includes a representation of distance learning contents and a behavior definition of how users should interact with the contents. Generally, SCORMcompliant systems were based on multimedia and Web technologies on PCs. We further build a pervasive learning environment, which allows users to read…
Descriptors: Programming, Distance Education, Teaching Methods, Educational Technology
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Gutbrod, Martin; Werner, Christian; Fischer, Stefan – Interactive Technology and Smart Education, 2006
One of today's major problems in the field of e-learning is that the creation of high-quality content is still rather time consuming and expensive. In the past, many efforts have been made to produce educational content on the fly, but the results were mainly static blocks of recorded lecture lacking sophisticated navigation facilities. Facing…
Descriptors: Electronic Learning, Distance Education, Metadata, Educational Technology
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Morris, Ed – Australasian Journal of Educational Technology, 2005
We apply the object oriented software engineering (OOSE) design methodology for software objects (SOs) to learning objects (LOs). OOSE extends and refines design principles for authoring dynamic reusable LOs. Our learning object class (LOC) is a template from which individualised LOs can be dynamically created for, or by, students. The properties…
Descriptors: Standards, Design Requirements, Instructional Design, Computer Software
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Henze, Nicola; Dolog, Peter; Nejdl, Wolfgang – Educational Technology & Society, 2004
The challenge of the semantic web is the provision of distributed information with well-defined meaning, understandable for different parties. Particularly, applications should be able to provide individually optimized access to information by taking the individual needs and requirements of the users into account. In this paper we propose a…
Descriptors: Access to Information, Metadata, Internet, Educational Resources
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Agostinho, Shirley; Bennett, Sue; Lockyer, Lori; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper reports recent work in developing of structures and processes that support university teachers and instructional designers incorporating learning objects into higher education focused learning designs. The aim of the project is to develop a framework to guide the design and implementation of high quality learning experiences. This…
Descriptors: Higher Education, Educational Technology, Program Development, Standards
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Rodriguez-Artacho, Miguel; Verdejo Maillo, M. Felisa – Educational Technology & Society, 2004
This paper presents a reference framework to describe educational material. It introduces the PALO Language as a cognitive based approach to Educational Modeling Languages (EML). In accordance with recent trends for reusability and interoperability in Learning Technologies, EML constitutes an evolution of the current content-centered…
Descriptors: Learning Processes, Standards, Teaching Methods, Instructional Materials
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Yang, Stephen J. H.; Chen, Irene Ya-Ling; Shao, Norman W. Y. – Educational Technology & Society, 2004
The nature of collaborative learning involves intensive interactions among collaborators, such as articulating knowledge into written, verbal or symbolic forms, authoring articles or posting messages to this community's discussion forum, responding or adding comments to messages or articles posted by others, etc. Knowledge collaborators'…
Descriptors: Knowledge Management, Information Retrieval, Cooperative Learning, Documentation
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Abel, Marie-Helene; Benayache, Ahcene; Lenne, Dominique; Moulin, Claude; Barry, Catherine; Chaput, Brigitte – Educational Technology & Society, 2004
E-learning leads to evolutions in the way of designing a course. Diffused through the web, the course content cannot be the direct transcription of a face to face course content. A course can be seen as an organization in which different actors are involved. These actors produce documents, information and knowledge that they often share. We…
Descriptors: Course Content, Internet, College Instruction, Models
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers