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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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Arslan, Kürsat; Tanel, Zafer – Education and Information Technologies, 2021
The purpose of this study was to determine IT teacher candidates' attitudes, self-efficacy and opinions about educational robotic-based programming education. The participants of this study consisted of 2nd class students in Computer Education and Instructional Technologies department of a university in Turkey. The study group of the research…
Descriptors: Student Attitudes, Positive Attitudes, Self Efficacy, Computer Science Education
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Rovy Branon; Moses Wolfenstein; Cathrin Weiss – International Journal of Designs for Learning, 2016
The Mobile Access to Supplementary Learning Objects (MASLO) is an open source software kit developed by the Advanced Distributed Learning Co-Laboratory (AADLC) at the University of Wisconsin-Extension. The MASLO kit is designed to provide the components for content authoring and delivery on Apple iOS® and Google Android® smart phones. This project…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Open Source Technology
Association Supporting Computer Users in Education, 2022
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Undergraduate Students, Student Attitudes, Computer Software
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Ponti, Marisa – Learning, Media and Technology, 2014
Digital media and open educational resources (OER) are said to redraw the boundaries between learners and teachers, by weakening the centralization of expertise and the distribution of subject-matter authority. This paper presents the findings of an ethnographic study of how the use of OER mediates the relations between self-directed learners and…
Descriptors: Educational Technology, Ethnography, Open Source Technology, Online Courses
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Gonzalez, J.; Pomares, H.; Damas, M.; Garcia-Sanchez,P.; Rodriguez-Alvarez, M.; Palomares, J. M. – IEEE Transactions on Education, 2013
As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they…
Descriptors: Video Games, Video Equipment, Programming, Undergraduate Students
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Charlton, Patricia; Magoulas, George; Laurillard, Diana – Technology, Pedagogy and Education, 2012
The paper advocates an approach to learning design that considers it as creating digital artefacts that can be extended, modified and used for different purposes. This is realised through an "act becoming artefact" cycle, where users' actions in the authors' software environment, named Learning Designer, are automatically interpreted on…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Software
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Little, Suzanne; Ferguson, Rebecca; Ruger, Stefan – Technology, Pedagogy and Education, 2012
The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps users--both learners and educators--to explore and find material to support their learning aims.…
Descriptors: Foreign Countries, Use Studies, Semantics, Educational Technology
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Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
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Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
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Shih, Chien-Chou; Hwang, Lain-Jinn – IEEE Transactions on Education, 2011
The need for professional programmers in embedded applications has become critical for industry growth. This need has increased the popularity of embedded software design courses, which are resource-intensive and space-limited in traditional real lab-based instruction. To overcome geographic and time barriers in enhancing practical skills that…
Descriptors: Foreign Countries, Computer Software, Computer Assisted Instruction, Course Evaluation
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
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Shumba, Rose – Journal on Educational Resources in Computing, 2006
In the summer of 2003, a project to augment and improve the teaching of information assurance courses was started at IUP. Thus far, ten hands-on exercises have been developed. The exercises described in this article, and presented in the appendix, are based on actions required to secure a Linux host. Publicly available resources were used to…
Descriptors: Computer Security, Experiential Learning, Computer Software, Open Source Technology
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Handheld Devices, Workplace Learning, Electronic Learning
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)
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