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Showing 1 to 15 of 16 results Save | Export
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Jesús J. Cambra-Fierro; María Fuentes Blasco; María-Eugenia Eugenia López-Pérez; Andreea Trifu – Education and Information Technologies, 2025
Rapid technological advancements of recent decades have fueled, among other aspects, a global boom in the utilization of artificial intelligence (AI) tools across a variety of areas. Higher education, like other domains, has embraced these innovations, with ChatGPT emerging as one of the latest additions. Faculty perception, ability, and…
Descriptors: Educational Technology, Artificial Intelligence, College Faculty, Teacher Attitudes
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Anshita Chelawat; Richal Tuscano; Roshani Prasad; Seema Sant – International Journal of Learning Technology, 2025
This study aims to explore factors predicting the use of e-learning as a sustainable solution in Indian higher education institutions by employing a modified version of the technology acceptance model (TAM). An online questionnaire (n = 200), capturing post-graduate management students from the Mumbai Metropolitan Region, was analysed using…
Descriptors: Educational Technology, Electronic Learning, Graduate Students, Value Judgment
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Bhatnagar, Neelima; Horcher, Ann-Marie – Information Systems Education Journal, 2023
The study examines the motivating factors driving mobile information systems use (MISU) for mobile learning. The primary objectives include comparing attitudes of students and faculty towards the influence of perceived usefulness (PU), perceived playfulness (PP), and perceived enjoyment (PE) on MISU. Additionally, the influence of personal…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Student Attitudes
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Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
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Renjie Song; Yaru Zheng – SAGE Open, 2024
Learning Management Systems (LMS) are crucial in modern educational technology, enhancing education through personalized support, efficient resource management, and data-driven decision-making. LMS holds a pivotal position in contemporary higher education. This research explores undergraduate students' continued learning intentions, grounded in…
Descriptors: Intention, Learning Management Systems, Undergraduate Students, Educational Technology
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Sy-Yi Tzeng; Kuang-Chao Yu – Journal of Technology Education, 2024
There are two difficulties associated with many previous evaluations of students' attitudes toward technology. First, most questionnaires focus on social and family environments, neglecting the schooling environment. Second, although some studies have considered the schooling environment, there has been no systematic review of these studies. To…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, Educational Environment
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Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
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Turan, Zeynep; Kucuk, Sevda; Karabey, Sinem Cilligol – Participatory Educational Research, 2022
This study aimed to investigate the pre-service teachers' behavioural intentions about using gamification tools and the critical factors affecting their usage. The data were collected from 313 pre-service teachers from two large-scale universities in Turkey through a questionnaire with seven constructs: perceived ease of use, usefulness,…
Descriptors: Preservice Teachers, Intention, Educational Games, Student Attitudes
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Ashrafi, Amir; Zareravasan, Ahad; Rabiee Savoji, Sogol; Amani, Masoumeh – Interactive Learning Environments, 2022
In the last decades, universities and higher education institutes have widely employed a learning management system (LMS) to monitor and manage electronic learning and teaching. Contrary to the significant role of LMS in educational settings, most research has focused on initial acceptance, and few attempts have been made to investigate factors…
Descriptors: College Students, Intention, Learning Management Systems, Educational Technology
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Ping, Lei; Liu, Katrina – Texas Education Review, 2020
Augmented reality (AR) has gained popularity in K-12 education in the past decades; researchers and educators generally agree that AR is a useful pedagogical tool in teaching because it is grounded on efficient teaching and learning models such as constructivist learning, situated learning, and inquiry-based learning. Research on AR in the K-12…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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Ye, Pinghao; Liu, Liqiong – International Journal of Mobile and Blended Learning, 2021
This research studied the continuous use intention of mobile reading users. The current study used the stimulus-organism-response model as a basis to build a causal model of mobile readers' continuous intention to use it. A questionnaire survey was conducted involving 327 users to obtain the current research data. Structural equation modeling was…
Descriptors: Telecommunications, Handheld Devices, Intention, Technology Uses in Education
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Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Shahzadi, Irram; Ali, Umair – Pakistan Journal of Distance and Online Learning, 2020
E-learning is an emerging form of organizational learning to train and educate employees in knowledge-based organizations. Whereas, the motivation to transfer those learned skills is of colossal prominence in training and operative knowledge management. This study is, therefore, intended to discover the structural connotation of operative aspects…
Descriptors: Electronic Learning, Educational Technology, College Students, Student Attitudes
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Su, Chien-Yuan; Hu, Yue; Li, Yu-Hang – International Association for Development of the Information Society, 2019
In recent years, game-based programming tools (GBPTs) such as Code.org, Lightbot, and Cargo-Bot have been developed to help children worldwide better understand programming concepts through an interesting, enjoyable and visualizable programming learning experience. However, in-service teachers' perceptions regarding the use of these game-based…
Descriptors: Game Based Learning, Programming, Teacher Attitudes, Elementary Secondary Education
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Baki, Rahmi; Birgoren, Burak; Aktepe, Adnan – Turkish Online Journal of Distance Education, 2018
The full potential of e-learning, a trend that is of growing importance lately, will not be reaped unless the users fully utilize the system, triggering extensive research to be conducted in order to provide valuable insight on a myriad of variables influencing user acceptance in e-learning systems. The main purpose of the study is to determine…
Descriptors: Educational Technology, Technology Uses in Education, Value Judgment, Difficulty Level
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