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Showing 1 to 15 of 22 results Save | Export
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Krahenbuhl, Kevin S. – InSight: A Journal of Scholarly Teaching, 2017
The flipped classroom is growing significantly as a model of learning in higher education. However, there are ample problems with the research on flipped classrooms, including where success is often defined by student perceptions and a lack of consistent, empirical research supporting improved academic learning. This quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Quasiexperimental Design, Comparative Analysis
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Shi, Yinghui; Peng, Changling; Yang, Harrison Hao; MacLeod, Jason – Open Learning, 2018
The study reported here examined college students' academic self-efficacy, 'academic press' and learning achievement, as well as the association between these three variables within learning contexts using interactive whiteboard-based instruction. A quasi-experimental study was conducted using a sample (n = 103) of first-year college students in…
Descriptors: Teaching Methods, Educational Technology, College Students, Academic Achievement
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Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
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Demir, Kadir; Akpinar, Ercan – Malaysian Online Journal of Educational Technology, 2018
This study examines the effect of mobile learning applications on undergraduate students' academic achievement, attitudes toward mobile learning and animation development levels. Quasi-experimental design was used in the study. Participants of the study were students of the Buca Faculty of Education at Dokuz Eylul University in Turkey. The…
Descriptors: Undergraduate Students, Telecommunications, Handheld Devices, Educational Technology
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Steegen, An; Hasendonckx, Femke; De Cock, Mieke – Review of International Geographical Education Online, 2018
It is well-known that misconceptions exist on a range of topics. The origin of these misconceptions can be very different, but some of them can be understood by students struggling with the application of physics concepts in real life situations or in the context of another school subject, e.g. geography. In this paper, different strategies to…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Nielson, Perpetua Lynne; Bean, Nathan William Bean; Larsen, Ross Allen Andrew – Statistics Education Research Journal, 2018
We examine the impact of a flipped classroom model of learning on student performance and satisfaction in a large undergraduate introductory statistics class. Two professors each taught a lecture-section and a flipped-class section. Using MANCOVA, a linear combination of final exam scores, average quiz scores, and course ratings was compared for…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Chiu, Fu-Yuan; Hsieh, Mei-Ling – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed a set of Role-playing game (RPG), which was used to explore whether significant differences exist in academic performance and learning attitudes between RPG-based assessment and traditional lectures. This study also investigated the satisfaction of students toward the RPG scenario. Research participants included 100 second…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Grade 2
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Al-Zahrani, Abdulrahman M. – British Journal of Educational Technology, 2015
This study aimed to investigate the impact of the flipped classroom on the promotion of students' creative thinking. Students were recruited from the Faculty of Education at King Abdulaziz University in Saudi Arabia during the first semester of 2014. A multiple method research design was used to address the research questions. First, a two-group…
Descriptors: Blended Learning, Homework, Video Technology, Creative Thinking
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Halupa, Colleen M.; Caldwell, Benjamin W. – International Journal of Higher Education, 2015
This quasi-experimental research study evaluated two intact undergraduate engineering statics classes at a private university in Texas. Students in the control group received traditional lecture, readings and homework assignments. Those in the experimental group also were given access to a complete set of online video lectures and videos…
Descriptors: Quasiexperimental Design, Engineering Education, Undergraduate Students, Lecture Method
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Overmyer, Jerry – PRIMUS, 2015
This quantitative research compares five sections of College Algebra using flipped classroom methods with six sections using the traditional lecture/homework structure and its effect on student achievement as measured through a common final exam. Common final exam scores were the dependent variables. Instructors of flipped sections who had…
Descriptors: Mathematics Instruction, College Mathematics, Educational Technology, Technology Uses in Education
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Yap, Wei-Li; Neo, Mai; Neo, Tse-Kian – Electronic Journal of e-Learning, 2016
In Malaysia, traditional teaching is still a common approach among many lecturers. There have been many studies that have reported its limitations and many lecturers have started to adopt a more learner-centred teaching approach to promote better learner understanding and learner motivation. Throughout this effort, it is noticed there are…
Descriptors: Student Centered Learning, Student Motivation, Case Studies, Postsecondary Education
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Love, Betty; Hodge, Angie; Corritore, Cynthia; Ernst, Dana C. – PRIMUS, 2015
The flipped classroom model of teaching can be an ideal venue for turning a traditional classroom into an engaging, inquiry-based learning (IBL) environment. In this paper, we discuss how two instructors at different universities made their classrooms come to life by moving the acquisition of basic course concepts outside the classroom and using…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
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Akpinar, Ercan – Journal of Science Education and Technology, 2014
This study investigates the effects of using interactive computer animations based on predict-observe-explain (POE) as a presentation tool on primary school students' understanding of the static electricity concepts. A quasi-experimental pre-test/post-test control group design was utilized in this study. The experiment group consisted of 30…
Descriptors: Animation, Elementary School Science, Computer Uses in Education, Elementary School Students
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Brady, Melanie; Seli, Helena; Rosenthal, Jane – Computers & Education, 2013
The purpose of this study was to establish whether electronic response systems (clickers) influence student metacognition in large lecture settings more than low-technology polling devices. In this first part of a two part mixed methods study inquiry was made into whether student metacognition was influenced and how metacognition was influenced.…
Descriptors: Feedback (Response), Comparative Analysis, Educational Psychology, Mixed Methods Research
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Ford, Maire B.; Burns, Colleen E.; Mitch, Nathan; Gomez, Melissa M. – Active Learning in Higher Education, 2012
The use of classroom capture systems (systems that capture audio and video footage of a lecture and attempt to replicate a classroom experience) is becoming increasingly popular at the university level. However, research on the effectiveness of classroom capture systems in the university classroom has been limited due to the recent development and…
Descriptors: Program Effectiveness, Video Technology, Lecture Method, Student Evaluation
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