NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for…2
What Works Clearinghouse Rating
Showing 1 to 15 of 46 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rodríguez Fuentes, Antonio; Caurcel Cara, María Jesús; Gallardo-Montes, Carmen del Pilar; Crisol Moya, Emilio – Education Sciences, 2021
Background: In education, Information and Communication Technology (ICT) has gone from being a convenient option to a permanent necessity. For students and people with functional diversity, it is of seminal importance. It is therefore worth learning how professionals perceive digital tools and apps for people and students with functional diversity…
Descriptors: Psychometrics, Questionnaires, Autism, Pervasive Developmental Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Hamza, Lamia; Tlili, Guiassa Yamina – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article addresses the learning style as a criterion for optimization of adaptive content in hypermedia applications. First, the authors present the different optimization approaches proposed in the area of adaptive hypermedia systems whose goal is to define the optimization problem in this type of system. Then, they present the architecture…
Descriptors: Cognitive Style, Hypermedia, Educational Technology, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Yau, Jane Yin-Kim; Hristova, Zornitsa – Technology, Knowledge and Learning, 2018
In recent times, there has been an uptake of mobile learning (hereafter, abbreviated as m-learning), i.e. learning with mobile technologies, especially in the form of mobile apps. Apps are particularly useful as they are small applications usually with a single-purpose and allow the users to view learning content offline from their mobile devices.…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Meccawy, Maram – International Journal of Educational Technology, 2017
Teaching computer coding to children from a young age provides with them a competitive advantage for the future in a continually changing workplace. Programming strengthens logical and critical thinking as well as problem-solving skills, which lead to creative solutions for today's problems. The Little Programmer is an application for mobile…
Descriptors: Foreign Countries, Computer Science Education, Programming, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Klein, Amarolinda Zanela; da Silva Freitas, José Carlos, Jr.; da Silva, Juliana Vitória Vieira Mattiello Mattiello; Barbosa, Jorge Luis Victória; Baldasso, Lucas – International Journal of Distance Education Technologies, 2018
The popularity of Mobile Instant Messaging (MIM) has prompted educators to integrate it in teaching and learning in higher education. WhatsApp® is a multi-platform instant messaging application widely used worldwide, however, there is still little applied research on its use as a platform for educational activities in management higher education.…
Descriptors: Telecommunications, Handheld Devices, Technology Integration, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Morris, N.P.; Lambe, J.; Ciccone, J.; Swinnerton, B. – Journal of Computer Assisted Learning, 2016
Technology-enhanced learning is expanding rapidly because of research showing the benefits for learners in terms of engagement, convenience, attainment and enjoyment. Mobile learning approaches are also gaining in popularity, particularly during practical classes and clinical settings. However, there are few systematic studies evaluating the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Davidovitch, Nitza – Journal of Education and e-Learning Research, 2018
Google is celebrating its 20th anniversary--and the internet has become an inseparable part of the lives of adults, teens, and children. In awareness of the problems and challenges posed by the new world, various software programs have been developed, among them NetSpark (henceforth: the program), which make it possible to block and/or filter…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dias, Eduardo Jesus; Araujo, Carlos Fernando, Jr.; Ota, Marcos Andrei – International Association for Development of the Information Society, 2017
In this article, we suggest that the history in Mathematics Education combined with mobile technology, can provide analysis of concepts, theories and significant logical structures in the process of teaching and learning of Mathematics, as the main objective of this study is to analyze the students' motivation and learning using tablets in the…
Descriptors: Handheld Devices, Telecommunications, Mathematics Instruction, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
García Botero, Gustavo; Questier, Frederik – Research-publishing.net, 2016
In an attempt to understand whether Mobile-Assisted Language Learning (MALL) could foster students' self-directed learning, this paper analyzes a self-directed learning experience by means of a language app: Duolingo. In this study, higher education language students were encouraged to use Duolingo outside of the classroom. The data collected via…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rosenberg, Hananel; Asterhan, Christa S. C. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: In this paper, we analyze the phenomenon of "classroom WhatsApp groups", in which a teacher and students from a particular classroom interact with one another, while specifically focusing on the student perspective of these interactions. Background: The instant messaging application WhatsApp enables quick, interactive…
Descriptors: Computer Oriented Programs, Student Attitudes, Teacher Student Relationship, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Fessl, Angela; Wesiak, Gudrun; Rivera-Pelayo, Verónica; Feyertag, Sandra; Pammer, Viktoria – IEEE Transactions on Learning Technologies, 2017
This paper presents a concept for in-app reflection guidance and its evaluation in four work-related field trials. By synthesizing across four field trials, we can show that computer-based reflection guidance can function in the workplace, in the sense of being accepted as technology, being perceived as useful and leading to reflective learning.…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Workplace Learning, Reflection
Peer reviewed Peer reviewed
Direct linkDirect link
Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4