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Ellis, Robert A.; Bliuc, Ana-Maria – British Journal of Educational Technology, 2016
The use of online learning technologies in experiences of inquiry is increasingly ubiquitous in university contexts. In blended environments, research into university experiences suggests that student approaches to learning are a key determiner of the quality of outcomes. The purpose of this study was to develop relevant measures which help…
Descriptors: Educational Technology, Inquiry, Blended Learning, College Freshmen
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Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
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Kukkonen, Jari; Dillon, Patrick; Kärkkäinen, Sirpa; Hartikainen-Ahia, Anu; Keinonen, Tuula – Education and Information Technologies, 2016
Scaffolding helps the novice to accomplish a task goal or solve a problem that otherwise would be beyond unassisted efforts. Scaffolding firstly aims to support the learner in accomplishing the task and secondly in learning from the task and improving future performance. This study has examined pre-service teachers' experiences of…
Descriptors: Preservice Teachers, Teaching Methods, Technology Uses in Education, Scaffolding (Teaching Technique)
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
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Schmidt-Jones, Catherine – European Journal of Open, Distance and E-Learning, 2017
Many users of online open education resources (OERs) are learners seeking insights into problems encountered as they pursue their everyday interests and activities. As well as benefitting from intrinsic motivation, such authentic learning activity provides context that helps the learner absorb and integrate the meaning of the knowledge. The…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Shared Resources and Services
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Song, Yanjie – Interactive Learning Environments, 2016
This paper reports on a study situated in a one-year project "Bring Your Own Device (BYOD) for Mobile Knowledge Building," aiming at investigating how primary school students developed their inquiry skills in science learning in BYOD-supported learning environments. Student perceptions of the BYOD-supported inquiry experience were also…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Wang, Jingyun; Fujino, Seiji – International Association for Development of the Information Society, 2015
The paper presents a meaningful discovery learning environment called "cache-cache comparison" for a personalized learning support system. The processing of seeking hidden relations or concepts in "cache-cache comparison" is intended to encourage learners to actively locate new knowledge in their knowledge framework and check…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Information Storage
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Jong, Morris Siu-yung; Tsai, Chin-Chung – Interactive Learning Environments, 2016
Our work is within the context of the ubiquitous discussion about adopting mobile devices to offer school-age students new learner-centric learning opportunities. Leveraging location-based context-aware mobile technology, based on the theoretical foundation of constructivist learning, we have developed "EduVenture," an integrated mobile…
Descriptors: Telecommunications, Handheld Devices, Outdoor Education, Adventure Education
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Laine, Erkka; Veermans, Marjaana; Lahti, Aleksi; Veermans, Koen – Frontline Learning Research, 2017
A declining trend in adolescents' interest in science learning and attitudes towards science-related careers has been reported during recent years. There has been a call for more motivating learning environments that inspire students to develop interest towards science. This study examines students' interest development in STEM subjects in an…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Student Interests
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Lee, Young-Jin – Journal of Computers in Mathematics and Science Teaching, 2015
The aims of this study are: (1) to develop iPad-based computer simulations called iSimPhysics that can help people learn Newtonian physics concepts; and (2) to assess its educational benefits and pedagogical usefulness. To facilitate learning, iSimPhysics visualizes abstract physics concepts, and allows for conducting a series of computer…
Descriptors: Physics, Science Instruction, Handheld Devices, Educational Technology
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Liou, Hsin-Hun; Yang, Stephen J. H.; Chen, Sherry Y.; Tarng, Wernhuar – Educational Technology & Society, 2017
Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students' realistic experience.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Teaching Methods
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Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
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Jong, Morris Siu-Yung – Educational Technology & Society, 2017
The "flipped classroom" is an educational strategy about inverting the traditional use of in-class time for conducting lower-level learning activities and out-of-class time for conducting higher-level learning activities. "Guided social inquiry learning" (GSIL), which is a scaffolded constructivist pedagogic approach, has been…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
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Levy, Keren Sarah; Kali, Yael; Tal, Tali – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Implementing inquiry in the outdoors introduces many challenges for teachers, some of which can be dealt with using mobile technologies. For productive use of these technologies, teachers should be provided with the opportunity to develop relevant knowledge and practices. In a professional development (PD) program in this design-based research, 24…
Descriptors: Inquiry, Technology Uses in Education, Educational Technology, Telecommunications
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Lee, Joohi; Martin, Lesisa – International Review of Research in Open and Distributed Learning, 2017
One of the goals of teacher education is to prepare our citizens to communicate in a variety of ways. In our present society, communication using digital media has become essential. Although online discussions are a common component of many online courses, engaging students in online discussions has been a challenge. This study queried 86…
Descriptors: Teacher Education Programs, Student Attitudes, Science Teachers, Mathematics Teachers
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