Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 63 |
Since 2006 (last 20 years) | 173 |
Descriptor
Educational Technology | 180 |
Questionnaires | 180 |
Student Motivation | 180 |
Foreign Countries | 124 |
Student Attitudes | 93 |
Technology Uses in Education | 81 |
Teaching Methods | 72 |
Statistical Analysis | 62 |
College Students | 52 |
Pretests Posttests | 40 |
Student Surveys | 36 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 1 |
Location
Taiwan | 20 |
Turkey | 14 |
United Kingdom | 6 |
Israel | 5 |
Japan | 5 |
Malaysia | 5 |
Spain | 5 |
Hong Kong | 4 |
Netherlands | 4 |
Australia | 3 |
Brazil | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 26 |
National Survey of Student… | 1 |
Personal Report of… | 1 |
Test of Science Related… | 1 |
What Works Clearinghouse Rating
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Firat, Mehmet; Kilinç, Hakan; Yüzer, Tevfik Volkan – Journal of Computer Assisted Learning, 2018
According to researches, motivation that initiates and sustains behaviour is one of the most significant components of learning in any environment. Accordingly, level of intrinsic motivation triggers and sustains the interest of the open and distance education students when it comes to learning on their own in e-learning environments. Despite a…
Descriptors: Distance Education, Student Motivation, Electronic Learning, Educational Technology
Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
Fernandez, Simon – Turkish Online Journal of Educational Technology - TOJET, 2018
Mobile phones are one of the fastest growing technologies in this century all over the world and these devices are extremely influencing the adolescents. The present study was sought to establish students' views on cell phones usage in university classrooms in an educational district in the Eastern Cape Province of South Africa. The study employed…
Descriptors: Foreign Countries, College Students, Student Attitudes, Likert Scales
Margolin, Jonathan; Ba, Harouna; Friedman, Lawrence B.; Swanlund, Andrew; Dhillon, Sonica; Liu, Feng – Journal of Research on Technology in Education, 2021
The "Playground Physics" program combines informal, play-based, embodied learning experiences to support middle school students' engagement with and motivation to learn about complex and abstract physics concepts. This experimental design study examines the impact of "Playground Physics" on students' science motivation,…
Descriptors: Program Effectiveness, Playground Activities, Game Based Learning, Informal Education
Zilka, Gila Cohen; Cohen, Revital; Rahimi, Ilan Daniels – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The purpose of the study was to examine the relationship between teacher presence and social presence on one hand, and feelings of challenge and threat, self-efficacy, and motivation among students studying in virtual and blended courses on the other. Background: Physical separation between teacher and learners may lead to…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Teacher Student Relationship
Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
Zeichner, Orit – Journal of Educational Technology, 2018
This paper deals with the field of "feedback intervention" in a distance learning environment. The study examines the influences of two types of feedback: cognitive content-oriented feedback designed to meet the student's cognitive needs relating to the curriculum, and non-cognitive feedback that refers to motivational-affective aspects…
Descriptors: Feedback (Response), Academic Achievement, Distance Education, Student Motivation
Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
Deshpande, Anant; Chukhlomin, Valeri – American Journal of Distance Education, 2017
Massive Online Open Course (MOOC) research indicates that lack of student motivation to learn generally plays a significant role in student attrition and dropouts. Aside from this, very little is known specifically about student motivation to learn in MOOCs. The purpose of this study is to empirically investigate the ways in which content,…
Descriptors: Online Courses, Student Motivation, Electronic Learning, Questionnaires
Hart, Jennifer – ProQuest LLC, 2018
There is a lack of empirical research on the motivational regulation and reactions of higher education students enrolled in blended courses. Studies that target this focus with nontraditional adult learners enrolled in the community college are even more difficult to locate. In this mixed-methods exploratory case study, I explored in what ways…
Descriptors: Nontraditional Students, Two Year College Students, Student Motivation, Blended Learning
Laxman, Kumar; Holt, Craig – International Journal on E-Learning, 2017
The purpose of this exploratory case study was to investigate the utilisation of Bring Your Own Device (BYOD) technologies in the classroom to determine if students and teachers perceive that the use of a digital device increased a learner's access to learning opportunities within the classroom, and, if the use of digital devices increased their…
Descriptors: Educational Technology, Technology Uses in Education, Ownership, Teaching Methods
Prapunta, Sudatip – Universal Journal of Educational Research, 2017
This paper aims to report stories of two Thai learners who were purposively selected from a quantitative study of 233 freshmen. They study English as a Foreign Language (EFL) in the monolingual context. They were formally interviewed three times about their L2 motivation and learning experiences using narrative inquiry. Narrative data were…
Descriptors: English (Second Language), Monolingualism, Interviews, Student Attitudes
Barczyk, Casimir C.; Duncan, Doris G. – Information Systems Education Journal, 2017
The impact of personality type on students' sense of classroom connectedness was examined in a study of university-level business courses that used Facebook to enhance classroom learning. The study was conducted using an independent measures static group comparison research design. Nearly 600 students registered in six different business courses…
Descriptors: Social Media, Personality Traits, Teaching Methods, Educational Technology
Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups