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Flores, Serena; Walters, Nicole McZeal; Kiekel, Jean – Online Journal of Distance Learning Administration, 2018
The purpose of this qualitative study was to examine holistic perceptions of teachers in a virtual high school who deliver secondary instruction using an online format. The demand for equitable learning spaces to support both teachers and students have led to the increased demand of virtual schools. The questionnaire administered to eight online…
Descriptors: Holistic Approach, Virtual Classrooms, High Schools, Qualitative Research
Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
Fokides, Emmanuel – Journal of Information Technology Education: Research, 2017
Aim/Purpose: The study examines the effectiveness of university courses in shaping preservice teachers' intention to use 3D multi-user virtual environments (MUVEs) when they become practicing teachers. Background: Four variables (perceived usefulness, perceived ease of use, self-efficacy, and attitude toward use), as well as behavioral intention…
Descriptors: Structural Equation Models, Intention, Preservice Teachers, Virtual Classrooms
Nadolny, Larysa; Childs, Mark – International Journal of Virtual and Personal Learning Environments, 2014
Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive…
Descriptors: Virtual Classrooms, Scientific Research, Higher Education, Electronic Learning
Bulu, Saniye Tugba – Computers & Education, 2012
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant…
Descriptors: Computer Mediated Communication, Computer Simulation, Scores, Questionnaires
Mamat, Ibrahim; Yusoff, Ahmad Shidki Mat; Abdullah, Wan Salihin Wong; Razak, Fahmi Zaidi Abdul – Turkish Online Journal of Educational Technology - TOJET, 2015
Virtual Learning Environment (VLE) has become the main mechanism in supporting on-line education either in primary or secondary school. Although VLE efforts are considered to be a significant corporate investment, many surveys indicate high drop-out rates or failures. This research uses an integrated model in order to assessing the influence of…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Structural Equation Models
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Katlianik, Ivan – Online Submission, 2013
Enabling distant individuals to assemble in one virtual environment, synchronous distance learning appeals to researchers and practitioners alike because of its unique educational opportunities. One of the vital components of successful synchronous distance learning is interactivity. In virtual environments, interactivity is limited by the…
Descriptors: Synchronous Communication, Educational Technology, Teaching Methods, Qualitative Research
Research Results of Two Personal Learning Environments Experiments in a Higher Education Institution
Marín Juarros, Victoria; Salinas Ibáñez, Jesús; de Benito Crosetti, Bárbara – Interactive Learning Environments, 2014
This paper focuses on institutionally powered personal learning environments (iPLEs). The concept of the iPLE can be seen as a way universities can incorporate learner-centred approach into the architecture of their technology-enhanced learning environments. The aim of this paper is to pose that there are other ways to learn complementary to…
Descriptors: Educational Environment, Educational Technology, Web 2.0 Technologies, Technology Uses in Education
Tarhini, Ali; Hassouna, Mohammad; Abbasi, Muhammad Sharif; Orozco, Jorge – Electronic Journal of e-Learning, 2015
Simpler is better. There are a lot of "needs" in e-Learning, and there's often a limit to the time, talent, and money that can be thrown at them individually. Contemporary pedagogy in technology and engineering disciplines, within the higher education context, champion instructional designs that emphasize peer instruction and rich…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
West, Patricia; Fuhrman, Nicholas E.; Morgan, A. Christian; Duncan, Dennis W. – Journal of Extension, 2012
Using computer technology and digital classrooms to conduct 4-H Club meetings is an efficient way to continue delivering quality 4-H programming during times of limited resources and staff. Nineteen Junior and Senior 4-H'ers participated in seven digital classroom workshops using the Wimba Classroom application. These digital classroom sessions…
Descriptors: Extension Education, Educational Technology, Clubs, Meetings
Penman, Joy; Thalluri, Jyothi – Electronic Journal of e-Learning, 2014
The technological advancements for teaching and learning sciences for health science students are embedded in the Thalluri-Penman Good Practice Model, which aims to improve the learning experiences of science students and increase student retention and success rates. The model also links students from urban and rural areas, studying both on-and…
Descriptors: Student Diversity, Health Sciences, Electronic Learning, Educational Technology
Wilkens, Christian; Eckdahl, Kelli; Morone, Mike; Cook, Vicki; Giblin, Thomas; Coon, Joshua – Journal of Educational Technology Systems, 2014
This study examined the experiences of 11 graduate-level pre-service teachers completing Virtual School Field Experiences (VSFEs) with cooperating teachers in fully online, asynchronous high school courses in New York State. The VSFEs included a 7-week online teacher training course, and a 7-week online field experience. Pre-service teachers…
Descriptors: Preservice Teachers, Virtual Classrooms, Field Experience Programs, Online Courses
Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the…
Descriptors: Virtual Classrooms, Computer Simulation, Questionnaires, Electronic Learning