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Cross, Jeremy – Language Teaching, 2017
In this article, I present an agenda for researching help options for second language (L2) listening in computer-assisted language learning (CALL) environments. I outline several theories which researchers in the area draw on, then present common points of concern identified from a review of related literature. This serves as a means to…
Descriptors: Second Language Learning, Computer Assisted Instruction, Educational Technology, Teaching Methods
Stultz, Sherry L. – Journal of Special Education Technology, 2017
This review was conducted to evaluate the current body of scholarly research regarding the use of computer-assisted instruction (CAI) to teach mathematics to students with specific learning disability (SLD). For many years, computers are utilized for educational purposes. However, the effectiveness of CAI for teaching mathematics to this specific…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Learning Disabilities, Literature Reviews
Girard, C.; Ecalle, J.; Magnan, A. – Journal of Computer Assisted Learning, 2013
Computer-assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of the so-called "serious games (SGs)" that are flooding the educational games market. In this paper, the term "serious games" is used to refer to video games (VGs) intended to serve a useful purpose.…
Descriptors: Educational Games, Video Games, Meta Analysis, Learner Engagement
Macaro, Ernesto; Handley, Zoe; Walter, Catherine – Language Teaching, 2012
After explaining why consideration of the use of technology in second language (L2) teaching in the primary and secondary sectors is necessary, this systematic review presents a keyword map of 117 studies of technology in L2 learning since 1990. It reveals that research effort in these educational sectors has increased in line with technological…
Descriptors: Computer Assisted Instruction, Research Needs, Second Language Learning, Instructional Effectiveness
Dodd, Bucky J.; Antonenko, Pavlo D. – Computers & Education, 2012
Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management…
Descriptors: Multimedia Instruction, Hypermedia, Educational Technology, Instructional Design
Fletcher, J. D.; Tobias, Sigmund – Educational Technology, 2011
Evidence collected on the effectiveness of four educational technologies is briefly reviewed. The authors conclude that there is reasonable evidence that computer-assisted instruction can have at least a modest effect on improving learning and probably more when its instructional approaches are properly matched to instructional objectives, that…
Descriptors: Evidence, Educational Technology, Teaching Methods, Educational Research
Held, Tim – Journal of Library & Information Services In Distance Learning, 2010
Blended and embedded librarianship describe efforts by librarians to integrate information literacy more closely into courses, especially online. In this case study, online tutorials replace a librarian-taught research skills session for a course that has moved from face to face to online. Issues discussed include ways to integrate research skills…
Descriptors: Instructional Design, Online Courses, Computer Assisted Instruction, Research Skills
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Lim, Cheolil; Yeon, Eunkyoung – Asia Pacific Education Review, 2009
This article reviewed recent studies of instructional design theory in Korea to explore major trends and suggest future directions. Based on the analysis of 40 articles from the "Journal of Educational Technology" between 1994 and 2006, this study identified six trends: little emphasis on the conceptualization of instructional design…
Descriptors: Instructional Design, Foreign Countries, Educational Technology, Thinking Skills
Peterson-Karlan, George R. – Assistive Technology Outcomes and Benefits, 2011
The trends and findings from a descriptive analysis of 25 years of research studies examining the effectiveness of technology to support the compositional writing of students with learning and academic disabilities are presented. A corpus of 85 applied research studies of writing technology effectiveness was identified from among 249 items in the…
Descriptors: Evidence, Writing (Composition), Editing, Writing Processes
Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research
Rutschow, Elizabeth Zachry; Schneider, Emily – MDRC, 2011
One of the greatest challenges that community colleges face in their efforts to increase graduation rates is improving the success of students in their developmental, or remedial, education programs--the courses that students without adequate academic preparation must take before they can enroll in courses for college credit. Emphasizing results…
Descriptors: Graduation Rate, Research Methodology, Academic Achievement, Developmental Studies Programs
Arbaugh, J. B.; Godfrey, Michael R.; Johnson, Marianne; Pollack, Birgit Leisen; Niendorf, Bruce; Wresch, William – Internet and Higher Education, 2009
In this literature review, we examine and assess the state of research of online and blended learning in the business disciplines with the intent of assessing the state of the field and identifying opportunities for meaningful future research. We review research from business disciplines such as Accounting, Economics, Finance, Information Systems…
Descriptors: Online Courses, Business Administration Education, Intellectual Disciplines, Educational Research
Lavicza, Zsolt – Journal of Computers in Mathematics and Science Teaching, 2009
The use of Computer Algebra Systems (CAS) is becoming increasingly important and widespread in mathematics research and teaching. In this paper, I will report on a questionnaire study enquiring about mathematicians' use of CAS in mathematics teaching in three countries; the United States, the United Kingdom, and Hungary. Based on the responses…
Descriptors: Mathematics Education, Foreign Countries, Algebra, Mathematics Instruction
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games