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Adam Schellinger; Jenna Zacamy; Jeremy Roschelle; Avery Closser; Cristina Zepeda – Digital Promise, 2024
The five SEERNet digital learning platforms (DLPs) present unique opportunities for researchers by offering tools, processes, and infrastructure to make research more efficient, scalable, and relevant. However, conducting research within a DLP may require a shift in a researcher's orientation or mindset in how they think about potential research…
Descriptors: Computer Software, Educational Technology, Research, Researchers
Jojo Manai; Jeremy Roschelle – Digital Promise, 2024
In every school, dedicated teachers strive to support their students' unique learning journeys. Imagine a classroom where potential challenges are quickly identified and met with precise interventions. Imagine a school or school district where the many potential ways to solve problems can be quickly tested, and the best solutions rapidly scaled up…
Descriptors: Technology Uses in Education, Problem Solving, Data, Researchers
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Song, Donggil; Oh, Eun Young – Journal of Educational Technology Systems, 2016
This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…
Descriptors: Teacher Participation, Participative Decision Making, Electronic Learning, Class Activities
Arimoto, Maurício M.; Barroca, Leonor; Barbosa, Ellen F. – Informatics in Education, 2016
Open Educational Resources have emerged as important elements of education in the contemporary society, promoting life-long and personalized learning that transcends social, economic and geographical barriers. To achieve the potential of OERs and bring impact on education, it is necessary to increase their development and supply. However, one of…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Educational Technology
Young, Jeffrey R. – Chronicle of Higher Education, 2012
Easy A's may be even easier to score these days, with the growing popularity of online courses. Tech-savvy students are finding ways to cheat that let them ace online courses with minimal effort, in ways that are difficult to detect. The issue of online cheating may rise in prominence, as more and more institutions embrace online courses, and as…
Descriptors: Cheating, Testing, Standardized Tests, Online Courses
Stelma, Juup – Instructional Science: An International Journal of the Learning Sciences, 2011
This paper presents an ecological model of developing researcher competence, with a particular focus on doctoral students' use of research software. The model extends on theoretical work done by Young et al. ("Instructional Science 30"(1): 47-63, 2002), modelling the intentional dynamics of technological learning contexts. The development of the…
Descriptors: Electronic Learning, Doctoral Programs, Computer Software, Educational Technology
Inman, Chris; Wright, Vivian H.; Hartman, Julia A. – Journal of Interactive Online Learning, 2010
This study reviewed empirical research conducted in Second Life by educators since Second Life's launch in 2003. The study's purpose was to identify how Second Life is being used in both K-12 and higher education. The methodology, findings, and recommendations of 27 research studies were analyzed. Researchers identified potential problems when…
Descriptors: Higher Education, Elementary Secondary Education, Distance Education, Educational Technology
Yanik, H. Bahadir; Porter, Wayne – International Journal for Technology in Mathematics Education, 2009
This article presents a case study in which researcher-practitioner collaboration took place to promote effective use of technology in an urban elementary school mathematics classroom. Data were primarily gathered through classroom observations and interviews. The aim of this study was twofold. First, to increase our understanding of the effects…
Descriptors: Elementary School Mathematics, Cooperation, Computer Software, Educational Technology
Parker, D. Randall – 1996
The application of computer technology in qualitative research and evaluation ranges from simple word processing to doing sophisticated data sorting and retrieval. How computer software can be used for qualitative research is discussed. Researchers should consider the use of computers in data analysis in light of their own familiarity and comfort…
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Software, Computer Software Evaluation
Armstrong, Victoria; Barnes, Sally; Sutherland, Rosamund; Curran, Sarah; Mills, Simon; Thompson, Ian – Educational Review, 2005
This paper discusses the results of a research project which aimed to capture, analyse and communicate the complex interactions between students, teachers and technology that occur in the classroom. Teachers and researchers used an innovative research design developed through the InterActive Education Project (Sutherland et al., 2003). Video case…
Descriptors: Research Design, Researchers, Research Methodology, Computer Software
Rice, John – Journal of Technology and Teacher Education, 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article…
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods
Vitale, Michael R.; Romance, Nancy – 1993
Adopting perspectives based on applications of artificial intelligence proven in industry, this paper discusses methodological strategies and issues that underlie the development of such software environments. The general concept of an expert system is discussed in the context of its relevance to the problem of increasing the accessibility of…
Descriptors: Access to Information, Artificial Intelligence, Computer Software Development, Consultation Programs
Schuck, Sandy; Kearney, Matthew – Journal of Educational Multimedia and Hypermedia, 2006
Digital video and accompanying editing software are increasingly becoming more accessible for researchers in terms of ease of use and cost. The rich, visually appealing and seductive nature of video-based data can convey a strong sense of direct experience with the phenomena studied (Pea, 1999). However, the ease of selection and editing of…
Descriptors: Video Equipment, Research Tools, Ethics, Researchers
Barnes, Lyn; Scutter, Sheila; Young, Janette – Innovate: Journal of Online Education, 2005
Online education, supported by online resources such as e-mail, chat rooms, and Web-based instruction, is a rapidly growing area of tertiary/higher education that has been facilitated by increased usage of home computers and advances in the development of user-friendly interfaces. A range of positive outcomes has accompanied the growth of online…
Descriptors: Electronic Learning, Feedback (Response), Summer Schools, Web Based Instruction

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