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Taskeen Hasrod; Yannick B. Nuapia; Hlanganani Tutu – Journal of Chemical Education, 2024
In order to improve the accessibility and user friendliness of an accurately pretrained stacking ensemble machine learning regressor used to predict sulfate levels (mg/L) in Acid Mine Drainage (AMD), a Graphical User Interface (GUI) was developed using Python by combining human input with ChatGPT and deployed in the Jupyter Notebook environment.…
Descriptors: Artificial Intelligence, Natural Language Processing, Educational Technology, Computer Software
Ntourou, Vassiliki; Kalogiannakis, Michail; Psycharis, Sarantos – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This article presents a quasi-experiment which, with the use of Arduino and Scratch for Arduino (S4A), attempts to study their effect on self-efficacy and motivation towards Science Education, Computational Thinking (CT) and the views of 5th Grade students about concepts of electricity. It was conducted on the 5th Grade of a Primary School in…
Descriptors: Science Education, Grade 5, Elementary School Students, Student Motivation
Kirikkaya, Esma Bulus; Basaran, Billur – European Journal of Educational Research, 2019
In this research, After I have realized some technological applications in the course of general physics laboratory II of the science teacher program, this research aims to examine the effects of the students' attitudes towards technology and the information of the communication technology (ICT) with the mixed method. For this application, after…
Descriptors: Physics, Science Education, Science Teachers, Teacher Education Programs
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Martinez-Garza, Mario; Clark, Douglas B.; Nelson, Brian C. – Studies in Science Education, 2013
This review synthesises research on digital games and science learning as it supports the goals for science proficiency outlined in the report by the US National Research Council on science education reform. The review is organised in terms of these research-based goals for science proficiency in light of their alignment with current science…
Descriptors: Computer Games, Video Games, Science Education, Science Achievement
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
Davies, Dan; Collier, Chris; Howe, Alan – International Journal of Technology and Design Education, 2012
This article reports on the outcomes from the "e-scape Primary Scientific and Technological Understanding Assessment Project" (2009-2010), which aimed to support primary teachers in developing valid portfolio-based tasks to assess pupils' scientific and technological enquiry skills at age 11. This was part of the wider…
Descriptors: Foreign Countries, Evidence, Video Technology, Portfolios (Background Materials)
Shubert, Charles; Ceraj, Ivica; Riley, Justin – Journal of Computers in Mathematics and Science Teaching, 2009
The advancement of computer technology used for research is creating the need to change the way classes are taught in higher education. "Bringing Research Tools into the Classroom" has become a major focus of the work of the Office of Educational Innovation and Technology (OEIT) for the Dean of Undergraduate Education (DUE) at the…
Descriptors: Research Tools, Undergraduate Study, Computer Uses in Education, Educational Innovation

Linn, Marcia C. – Journal of Science Education and Technology, 1995
Describes a framework called scaffolded knowledge integration and illustrates how it guided the design of two successful course enhancements in the field of computer science and engineering: the LISP Knowledge Integration Environment and the spatial reasoning environment. (101 references) (Author/MKR)
Descriptors: Educational Technology, Higher Education, Models, Programming
Eichler, Marcelo Leandro; Xavier, Paulo Rafael; Araujo, Roberto Costa; Forte, Rafael Castro; Del Pino, Jose Claudio – Journal of Computers in Mathematics and Science Teaching, 2005
The goals of this paper are to describe some characteristics of the pedagogical project of the "Carbopolis" software and some programming solutions that were found during the computational implementation of this software. Relative to the first goal, some pedagogical features that are considered necessary to developing computerized learning…
Descriptors: Programming, Educational Technology, Computer Software, Learning Strategies
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015…
Descriptors: Conference Papers, Failure, Electronic Learning, Success

Griffyth, Jacqui; Sharp, Helen – Journal of Computers in Mathematics and Science Teaching, 1999
Discusses the results of a survey to gain insight into the relationship between the acquisition of Object Technology (OT) concepts and previous software development experience. Indicates that the fundamental concepts of OT and the management of OT projects are not difficult to understand while analysis and design topics are harder. (Contains 18…
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Elementary Secondary Education

Thangiah, Sam R.; Joshi, Sharad W. – Journal of Computers in Mathematics and Science Teaching, 1997
Outlines how a course in robotics can be taught at the undergraduate level with specific experiments that can be used for incremental learning in programming a mobile robot or by simulating the actions of a robot. Contains 14 references. (Author/ASK)
Descriptors: Course Descriptions, Educational Technology, Higher Education, Mathematics Education
Theodoropoulos, Georgios; Loumos, Vassili – 1993
A hypermedia tutoring system for teaching parasitology to college students was developed using an object oriented software development tool, Knowledge Pro. The program was designed to meet four objectives: knowledge incorporation, tutoring, indexing of key words for Boolean search, and random generation of quiz questions with instant scoring. The…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Databases, Educational Technology
Boyle, Tom; And Others – 1994
Six conference panel discussions on uses of technology in education are presented. The first panel, "The Use of Hypermedia in the Teaching and Learning of Programming" (Tom Boyle, Chair, and others) discusses achievements in hypermedia-based instruction, design needs, and experiences. The second panel, "Virtual Clayoquot Video…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Mediated Communication, Computer Uses in Education
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