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Bondaryk, Leslie G.; Hsi, Sherry; Van Doren, Seth – IEEE Transactions on Learning Technologies, 2021
Sensor systems have the potential to make abstract science phenomena concrete for K-12 students. Internet of Things (IoT) sensor systems provide a variety of benefits for modern classrooms, creating the opportunity for global data production, orienting learners to the opportunities and drawbacks of distributed sensor and control systems, and…
Descriptors: Internet, Systems Development, Computer Uses in Education, Secondary School Science
Koorsse, Melisa; Olivier, Werner; Greyling, Jean – Journal of Information Technology Education: Innovations in Practice, 2014
Assessment for learning has an important role to play in self-regulated learning but the assessment interface can impact learner motivation and performance. Learners are able to assess their knowledge of learning content and, through repeated assessment and high-quality feedback, close the gap between their current performance and the performance…
Descriptors: Self Management, Student Motivation, Student Centered Learning, Multiple Choice Tests
Beatty, Ian D. – Online Submission, 2011
Through research and personal experience, we have found that the most crucial factors determining who succeeds with clicker-based teaching, who gives up, and who merely muddles along have far more to do with instructors' deeper attitudes, models, and professional thought habits than with which "best practices" they try or what support they…
Descriptors: Student Motivation, Student Behavior, Handheld Devices, Computer Interfaces
Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
Lin, Huan-Yu; Tseng, Shian-Shyong; Weng, Jui-Feng; Su, Jun-Ming – Educational Technology & Society, 2009
With the development of e-learning technology, many specifications of instructional design have been proposed to make learning activity sharable and reusable. With the specifications and sufficient learning resources, the researches further focus on how to provide learners more appropriate learning activities to improve their learning performance.…
Descriptors: Electronic Learning, Science Instruction, Scaffolding (Teaching Technique), Misconceptions
Kong, Siu Cheung; Yeung, Yau Yuen; Wu, Xian Qiu – Computers & Education, 2009
In order to facilitate senior primary school students in Hong Kong to engage in learning by observation of the phenomena related to electrical circuits, a design of a specific courseware system, of which the interactive human-machine interface was created with the use of an open-source software called the LabVNC, for conducting online…
Descriptors: Observational Learning, Foreign Countries, Teaching Methods, Elementary School Students
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Smith, Hilary; Underwood, Joshua; Fitzpatrick, Geraldine; Luckin, Rosemary – Educational Technology & Society, 2009
Engaging students in science learning can be challenging, and incorporating new forms of technology into science has been shown to provide creative learning experiences. However most technology enhanced learning and e-Science experiences to date have been designed and run by researchers. There is significant challenge in moving these experiences…
Descriptors: Cooperative Learning, Science Instruction, Research Projects, Environmental Education
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Bryan, Joel – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2006
Although technological innovations have the capability to significantly change how scientific investigations are done and greatly enhance the teaching and learning of science, its use is no more effective than any other resource or innovation when researched-based effective teaching practices are not followed. This paper reviews established…
Descriptors: Technology Uses in Education, Physics, Science Instruction, Educational Technology
Enyedy, Noel; Hoadley, Christopher M. – International Journal of Computer-Supported Collaborative Learning, 2006
The authors develop a framework for the design of tools to mediate collaboration intended to lead to learning. We identify two categories of media that are common in computer-supported collaborative learning and software in general: communication media and information media. These two types of media are then mapped onto two types of social…
Descriptors: Learning Theories, Computer Assisted Instruction, Computer Software, Science Instruction

Habowsky, Joseph E. J.; And Others – Journal of College Science Teaching, 1990
Described is an application of educational technology that serves 700 students enrolled in 7 biology courses. Audiovisual and computer-assisted instruction are included. The integration of interactive audio with computer software is highlighted. (CW)
Descriptors: Audiovisual Instruction, Biological Sciences, College Science, Computer Assisted Instruction
Rakow, Steven J.; Brandhorst, Terry R. – 1989
This booklet outlines the use of computers in elementary and secondary science classrooms. Chapters and their topics are: (1) "A Computer-Enriched Science Learning Environment" (an introduction); (2) "Computer-Assisted Learning" (lesson formats for drill and practice programs and tutorial programs, and several example programs); (4)…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Managed Instruction, Computer Simulation