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Showing 1 to 15 of 44 results Save | Export
Anitha Akkal – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how science students described their experiences of collaboration in a virtual learning environment at a community college in the Midwestern United States between 2020 - 2022. The literature review indicated the need to understand how science students described their experience of…
Descriptors: Cooperative Learning, Science Instruction, Community College Students, Educational Technology
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Yousri Attia Mohamed Abouelenein; Shaimaa Abdul Salam Selim; Mohamed Ali Nagy Elmaadaway – Education and Information Technologies, 2024
It might be challenging for pre-service science teachers to apply their theoretical knowledge in the laboratory. Any attempt to shift the perspective in chemistry will necessitate the creation of novel techniques for elucidating theoretical themes. Examining how a virtual chemistry lab has affected the evolution and trend of scientific practice…
Descriptors: Laboratories, Virtual Classrooms, Chemistry, Science Education
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Maulucci, Marcy E.; Guffey, Sarah K. – Electronic Journal for Research in Science & Mathematics Education, 2020
The abrupt transition to remote learning through digital platforms may be compared to the volcanic eruptions taking place 1000 years ago in the American Southwest: while one altered a natural environment, changing golden deserts to blackened landscapes, our current pandemic has drastically altered the physical and social environment in which we…
Descriptors: Educational Technology, Technology Uses in Education, Virtual Classrooms, Biology
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Cen, Ling; Ruta, Dymitr; Al Qassem, Lamees Mahmoud Mohd Said; Ng, Jason – IEEE Transactions on Learning Technologies, 2020
Technology-enhanced learning has attracted increasing attention of educational community focused on improvement of traditional classroom learning. Augmented immersive reality (AIR) technologies enhance users' perception of reality by augmenting it with computer-generated components such as audio, video, 2/3-D graphics, GPS data, etc. The AIR…
Descriptors: Educational Technology, Multimedia Materials, Virtual Classrooms, Simulated Environment
Zervas, Panagiotis; Fiskilis, Stefanos; Sampson, Demetrios G. – International Association for Development of the Information Society, 2014
Over the past years, Remote and Virtual Labs (RVLs) have gained increased attention for their potential to support technology-enhanced science education by enabling science teachers to improve their day-to-day science teaching. Therefore, many educational institutions and scientific organizations have invested efforts for providing online access…
Descriptors: Science Instruction, Science Laboratories, Virtual Classrooms, Lesson Plans
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Biton, Yaniv; Fellus, Sapir; Raviv, Dafna; Fellus, Osnat O. – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2017
Aim/Purpose: The increasingly growing number of virtual high schools around the world has engendered new modes for teaching and learning and a promising area of re-search. While research in this emerging field has mostly taken a comparative lens that highlights differences between traditional modes of teaching and online teaching, research on high…
Descriptors: Foreign Countries, Mathematics Instruction, Science Instruction, High Schools
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Yoon, Jiyoon, Ed.; Semingson, Peggy, Ed. – IGI Global, 2019
As more classes move to online instruction, there is a need for research that shows the effectiveness of synchronous learning. Educators must guide students on how to use these new learning tools and become aware of the research trends and opportunities within these developing online and hybrid courses. "Educational Technology and Resources…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Synchronous Communication
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Scherer, Ronny; Tiemann, Rudiger – Computers & Education, 2012
The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between analytical and complex problem solving, but rarely took into account the structure of problem-solving processes and metacognitive aspects. This paper,…
Descriptors: Virtual Classrooms, Prior Learning, Competence, Problem Solving
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Code, Jillianne; Clarke-Midura, Jody; Zap, Nick; Dede, Chris – Journal of Interactive Learning Research, 2013
Determining the effectiveness of any educational technology depends upon teachers' and learners' perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual Performance project at Harvard University is developing and studying the feasibility of using immersive technology to develop performance…
Descriptors: Educational Technology, Inquiry, Middle School Students, Secondary School Science
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Brown, Daniel; Francis, Robert; Alder, Andy – School Science Review, 2013
Field trips and the outdoor classroom are a vital part of many areas of education. Ideally, the content should be taught within a realistic environment rather than just by providing a single field trip at the end of a course. The archaeo-astronomy project located at Nottingham Trent University envisages the development of a virtual environment…
Descriptors: Outdoor Education, Science Instruction, Foreign Countries, Teaching Methods
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Tatli, Zeynep; Ayas, Alipasa – Educational Technology & Society, 2013
It is well known that laboratory applications are of significant importance in chemistry education. However, laboratory applications have generally been neglected in recent educational environments for a variety of reasons. In order to address this gap, this study examined the effect of a virtual chemistry laboratory (VCL) on student achievement…
Descriptors: Science Laboratories, Chemistry, Computer Uses in Education, Science Achievement
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Wegener, Margaret; McIntyre, Timothy J.; McGrath, Dominic; Savage, Craig M.; Williamson, Michael – Australasian Journal of Educational Technology, 2012
In this article, the successful implementation of a development cycle for a physics teaching package based on game-like virtual reality software is reported. The cycle involved several iterations of evaluating students' use of the package followed by instructional and software development. The evaluation used a variety of techniques, including…
Descriptors: Physics, Computer Software, Computer Simulation, Focus Groups
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Ramdass, Darshanand – Cultural Studies of Science Education, 2012
This article extends the discussion started by Margaret Beier, Leslie Miller, and Shu Wang's (2012) paper, "Science games and the development of possible selves". In this paper, I suggest that a theoretical framework based on a sociocultural theory of learning is critical in learning in a virtual environment. I will discuss relevant research on…
Descriptors: Virtual Classrooms, Science Education, Learning Theories, Sociocultural Patterns
Carnahan, Christopher D. – ProQuest LLC, 2012
Online learning has seen an explosive growth at the K-12 level, however little research has used an experimental design approach to specifically examine the outcomes of delivery methods. This study examines what effect learning in an immersive learning environment (virtual world) has on student achievement and satisfaction with the lesson. To…
Descriptors: Online Courses, Educational Technology, Teaching Methods, Delivery Systems
Beal, Carole R.; Stevens, Ronald H. – Society for Research on Educational Effectiveness, 2011
Recent assessments indicate that American students do not score well on tests of scientific problem solving, relative to students in other nations. IMMEX is a web-based virtual environment that provides students with opportunities to solve science problems by viewing information resources through a suite of menu options, developing a hypothesis…
Descriptors: Feedback (Response), Chemistry, Problem Solving, Educational Technology
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