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Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
Koca, Mehmet; Türkoglu, Ismail – Turkish Online Journal of Educational Technology - TOJET, 2022
In this study, it is aimed to determine the opinions of secondary school students about educational robotics applications. The case study, which is one of the qualitative research methods, was used in the research. The research was carried out with 7th grade students of two different secondary schools in the Battalgazi district of Malatya province…
Descriptors: Secondary School Students, Student Attitudes, Opinions, Computer Attitudes
Margolin, Jonathan; Ba, Harouna; Friedman, Lawrence B.; Swanlund, Andrew; Dhillon, Sonica; Liu, Feng – Journal of Research on Technology in Education, 2021
The "Playground Physics" program combines informal, play-based, embodied learning experiences to support middle school students' engagement with and motivation to learn about complex and abstract physics concepts. This experimental design study examines the impact of "Playground Physics" on students' science motivation,…
Descriptors: Program Effectiveness, Playground Activities, Game Based Learning, Informal Education
Zhai, Xiaoming; Li, Min; Chen, Siwei – Journal of Science Education and Technology, 2019
As mobile technology becomes more frequently used in science learning, understanding the relationship between student outcomes and the technology's pedagogical features is drawing increasing attention. This study focuses on one pedagogical feature--"who led the use." We first categorized 15 specific uses of mobile technology into three…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Meyer, W. Max – Cultural Studies of Science Education, 2012
Analyses of the game "Spore" have centered on the important issues of accuracy of evolution content and engendering interest in science. This paper suggests that examination of the degree of scaffolding necessary to use the game in pedagogy is a missing part of the discussion, and then questions the longevity of the "Spore" discussion relative to…
Descriptors: Science Interests, Educational Environment, Science Instruction, Educational Technology
Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope – Journal of Science Education and Technology, 2014
This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in…
Descriptors: Quasiexperimental Design, Grade 5, Elementary School Science, Science Instruction
Gonsalves, Allison J. – Canadian Journal of Education, 2014
In this article, I explore what happens when digital media activities designed to stimulate science conversations are introduced to an out-of-school-time (OST) space usually reserved for talks about girls' issues. The goals of this study were to provide a space that values youth voice and creates positive emotional energy around science-related…
Descriptors: Science Instruction, Educational Technology, Interaction, Emotional Response
Chan, Yan Mei; Hom, Wendy; Montclare, Jin Kim – Journal of Chemical Education, 2011
Chemistry has become increasingly multidisciplinary. Starting in middle school and high school, however, the different disciplines are taught as distinct subjects and little effort is made to emphasize overlapping concepts. Development of innovative approaches to teaching science through the integration of technology is needed to provide students…
Descriptors: Mentors, Science Interests, Chemistry, Grade 7
Baram-Tsabari, Ayelet; Kaadni, Alaa – International Review of Research in Open and Distance Learning, 2009
This study aims to describe the similarities and differences in the science interests of males and females from Israeli and Arab Middle Eastern countries, as derived from over 1,000 science questions sent to an international ask-a-scientist site. Our findings indicate that while the stereotypical gender gap in interest persists, and significant…
Descriptors: Science Interests, Cultural Differences, Distance Education, Science Instruction
Holmes, Venita – Online Submission, 2012
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low…
Descriptors: Academic Achievement, Science Achievement, State Standards, Science Tests
Murray, Laura; Gibson, Deidre; Ward, Angela – Science Teacher, 2008
To apply students' savvy internet skills in the science classroom--as well as capture their interest in science and investigation, and provide opportunities for authentic research--introduce them to real-time data from ocean-observing systems. Students can use data from these ocean-observing systems to discover the winds and waves from storms or…
Descriptors: Science Interests, Internet, Science Instruction, Oceanography
Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
Graber, Wolfgang; Erdmann, Thorsten; Schlieker, Volker – 2001
Students' attitudes toward chemistry change throughout their educational life. While enthusiasm is observed among 10-12 year-old pupils, in the upper grades the positive attitude changes to lack of interest and the likelihood of dropping the subject or course. This study investigates international researchers' point of view on the decrease of…
Descriptors: Chemistry, Educational Technology, Elementary Secondary Education, Internet
McKee, Judy; Ogle, Donna – Guilford Publications, 2005
This book provides a full framework for integrating science and literacy. It shows how tapping into children's interest in science can help them develop key literacy skills and strategies as they explore the world around them. Examples of integrated science units include hands-on instructions and reproducible materials for learning activities that…
Descriptors: Teaching Methods, Literacy Education, Science Interests, Scientific Literacy
Rennie, Leonie J.; Goodrum, Denis – Australian Government Department of Education, Science and Training, 2007
The purpose of this document is to provide background to the text and recommended actions of the Australian School Science Education National Action Plan, 2007-2012. The first part presents a synthesis of the national and international research used to identify gaps and overlaps amongst activities related to school science education in …
Descriptors: Foreign Countries, Science Education, Educational Research, Synthesis
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