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Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
Muhammad Zulfadhli Kamarudin; Mohd Syafiq Aiman Mat Noor; Romarzila Omar – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
The use of digital technologies as teaching and learning materials supports and enhances science learning, encouraging students to develop valuable inquiry skills and knowledge. In response, this paper seeks to explore digital inquiry-based learning as a useful aid for teaching the elementary school science curriculum on plants in Malaysia. There…
Descriptors: Foreign Countries, Plants (Botany), Science Education, Electronic Learning
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Fan Chen; Gaowei Chen – Science & Education, 2025
Collaborative inquiry is an instructional approach that encourages student groups to engage in scientific inquiry processes, thereby enhancing their critical thinking and exploratory skills. The effective classroom implementation of this method requires ensuring student engagement in each inquiry stage, where technological tools and activity…
Descriptors: Technology Uses in Education, Elementary Secondary Education, Cooperative Learning, Science Education
Natale, Caio Cotta; Mello, Paula Seixas; Trivelato, Silvia Luzia Frateschi; Marzin-Janvier, Patricia; Manzoni-de-Almeida, Daniel – Higher Learning Research Communications, 2021
Objectives: To describe the implementation of a hybrid and an online active-learning-based science activity originally designed for face-to-face instruction. The goal was to verify if students used appropriate science practices while engaged in a problem solution through hybrid and fully online modalities. Epistemic practices are important markers…
Descriptors: Scientific Literacy, Science Education, Online Courses, Blended Learning
Wong, Michael; Al-Arnawoot, Ahmed; Hass, Katrina – Teaching & Learning Inquiry, 2022
In undergraduate science education, emphasis is often placed on teaching subject matter rather than science process skills (e.g., critical thinking, problem solving). Although important to scientific training, these skills are often not taught because they are challenging to teach. We therefore present a case-scenario activity that aims to…
Descriptors: Science Process Skills, Undergraduate Students, Science Education, Student Attitudes
Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education
Kartini Herlina; Abdurrahman Abdurrahman; Ahmad Naufal Umam; Ayu Nurjanah; Ghani Fadhil Rabbani; Ficha Aulia Indah Pratiwi – Journal of Technology and Science Education, 2025
Nowadays, physics learning in the classroom should no longer only focus on achieving academics. It must prepare students to face challenges in the future. One of the abilities that are important for learners is problem solving, and the problem-solving ability that is becoming increasingly important in today's digital era is computational thinking…
Descriptors: Computation, Thinking Skills, Skill Development, Worksheets
Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
Flener-Lovitt, Charity; Bailey, Karl; Han, Rui – Journal of Chemical Education, 2020
Structured collaborative peer teams are widely recognized as a high-impact pedagogy that supports learning outcomes for diverse learners but it can be difficult to implement this pedagogy in an online environment. This communication describes a structure to use collaborative teams to develop and sustain a community of inquiry in an asynchronous…
Descriptors: Teamwork, Cooperative Learning, Teaching Methods, Online Courses
Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
Kevin Morgan – Journal of Chemical Education, 2023
Practical classes are an important and essential part of undergraduate programs in Chemical Engineering, as each experiment provides an opportunity to reinforce the theory of discrete unit operations that are taught elsewhere in the course. While an expensive pedagogical method, when practical sessions are delivered well, they can be one of the…
Descriptors: Student Experience, Chemical Engineering, Science Laboratories, Laboratory Training
Angelica Vagle – ProQuest LLC, 2024
The 21st century technology has advanced to become an accessible beacon of education. The physical boundaries of the chemistry laboratory have expanded with the use of innovative virtual lab simulations despite disparate results from previous investigations of student performance comparing virtual lab simulations with traditional laboratory…
Descriptors: Computer Simulation, Educational Technology, Science Laboratories, Chemistry
Sun, Hao; Wang, Pinmei; Li, Yudong – Biochemistry and Molecular Biology Education, 2023
Abstract Microbiome study requires both molecular techniques and bioinformatics skills, which are challenging for biologists to participate in this growing field. To introduce microbiome concepts and skills to students, a 6-week wet-lab and bioinformatics course for undergraduates was implemented through the project-based learning (PBL) approach.…
Descriptors: Science Laboratories, Educational Technology, Computer Simulation, Genetics
Dewi, Anastasya K.; Slamet, St. Y.; Atmojo, Idam R. W.; Syawaludin, Ahmad – Pegem Journal of Education and Instruction, 2022
The challenge of learning science during the COVID-19 pandemic in elementary schools focuses on the need for digital learning materials for Science Process Skills (SPS) through the perspective of science as an investigation process. This study aims to investigate the influence of interactive digital worksheets based on level of inquiry towards…
Descriptors: Interaction, Worksheets, Electronic Publishing, Educational Technology

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