Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Technology | 3 |
Mixed Methods Research | 3 |
Science Tests | 3 |
Academic Achievement | 2 |
Foreign Countries | 2 |
Pretests Posttests | 2 |
Science Achievement | 2 |
Science Instruction | 2 |
Teaching Methods | 2 |
Biology | 1 |
Cognitive Ability | 1 |
More ▼ |
Author
Holmes, Venita | 1 |
Looi, Chee-Kit | 1 |
Mint, Phyu Phyu | 1 |
Reddy, M. Vijaya Bhaskara | 1 |
Sun, Daner | 1 |
Xie, Wenting | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Texas Essential Knowledge and… | 1 |
What Works Clearinghouse Rating
Reddy, M. Vijaya Bhaskara; Mint, Phyu Phyu – Journal of Education and Practice, 2017
The aim of this study is to determine the effect of simulation methods in teaching Science on education students' academic achievement. 70 students (35 control, 35 experimental) who studied at Srinivasa College of education, SV University in the Department of Education. 2015-2016 academic year students were participated in this simulation based…
Descriptors: Foreign Countries, Computer Simulation, Biology, College Students
Looi, Chee-Kit; Sun, Daner; Xie, Wenting – IEEE Transactions on Learning Technologies, 2015
The research literature reports on designs of ubiquitous and seamless learning environments enabled by the integration of mobile technology into learning. However, the lack of good pedagogical designs that provide for sustainability and the inadequate investigation of learning outcomes remain major gaps in the current studies on mobile learning.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Holmes, Venita – Online Submission, 2012
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low…
Descriptors: Academic Achievement, Science Achievement, State Standards, Science Tests