Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 18 |
Since 2016 (last 10 years) | 65 |
Since 2006 (last 20 years) | 159 |
Descriptor
Educational Technology | 201 |
Second Language Learning | 201 |
Second Language Instruction | 127 |
Instructional Design | 112 |
Foreign Countries | 106 |
English (Second Language) | 96 |
Computer Assisted Instruction | 82 |
Teaching Methods | 74 |
Electronic Learning | 54 |
Student Attitudes | 51 |
Computer Software | 50 |
More ▼ |
Source
Author
Yang, Yu-Fen | 3 |
Ewing, Robyn | 2 |
Hegelheimer, Volker | 2 |
Hong, Jon-Chao | 2 |
Huang, Yueh-Min | 2 |
Hung, Ya-Chen | 2 |
Hwang, Ming-Yueh | 2 |
Hwang, Wu-Yuin | 2 |
Kartal, Erdogan | 2 |
Li, Guofang | 2 |
Liu, Tzu-Yu | 2 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 19 |
China | 13 |
Turkey | 10 |
Australia | 9 |
Canada | 8 |
France | 6 |
South Korea | 6 |
South Africa | 5 |
United Kingdom | 5 |
United States | 5 |
Cyprus | 4 |
More ▼ |
Laws, Policies, & Programs
National Defense Education Act | 1 |
Assessments and Surveys
Flesch Kincaid Grade Level… | 1 |
Group Embedded Figures Test | 1 |
International English… | 1 |
Patterns of Adaptive Learning… | 1 |
Rosenberg Self Esteem Scale | 1 |
Test of English for… | 1 |
What Works Clearinghouse Rating
Parmaxi, Antigoni; Zaphiris, Panayiotis – International Journal of Research & Method in Education, 2020
This paper describes aspirations and contributions that grew out of a developmental cycle of design-based research (DBR) implementation conducted over a three-year project. DBR engineers new learning environments and improves learning in context whilst communicating usable knowledge for learning and teaching in complex settings. This project…
Descriptors: Design, Research Methodology, Educational Research, Social Media
Yalun Zhou; Rahul Divekar – TechTrends: Linking Research and Practice to Improve Learning, 2025
The integration of design thinking with extended reality (XR) and artificial intelligence (AI) offers transformative potential for second language (L2) learning by providing immersive, interactive, and personalized experiences. Despite significant advancements in XR and AI technologies, their practical integration within formal language education…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Simulation
Elaish, Monther M.; Shuib, Liyana; Hwang, Gwo-Jen; Ghani, Norjihan Abdul; Yadegaridehkordi, Elaheh; Zainuddin, Siti Zaidah – Computer Assisted Language Learning, 2023
Technology-mediated learning has become a valuable tool, especially in the English language classroom. Nowadays, mobile learning is considered a significant educational tool for promoting education among learners. Several recent studies have attempted to examine different aspects of mobile learning. The size of the experimental group, and the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Yong Zeng – ProQuest LLC, 2023
This dissertation delves into the pedagogical implications of handheld/mobile game features on EFL learners' vocabulary learning outcomes. The research is segmented into two comprehensive studies. The first study, a systematic review spanning from 2011 to July 2022, scrutinizes empirical research detailing the correlation between various game…
Descriptors: Educational Technology, Handheld Devices, Game Based Learning, English (Second Language)
Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
Baranwal, Divya – Pedagogical Research, 2022
Language learning has dramatically influenced the extensiveness of web-based learning, AI applications, smart content, personalized tutoring systems, virtual facilitators. This paper aims to review the empirical evidence on the application of intelligent agents in English learning to define the future research perspectives of Teachable…
Descriptors: Second Language Learning, English (Second Language), Second Language Instruction, Artificial Intelligence
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Carloni, Giovanna – Research-publishing.net, 2022
This essay illustrates how an online language education course, implemented within an online language teacher education programme offered at master's level at an Italian university, was designed to foster pre-service teachers' active learning through digitally-enhanced activities. The course was developed within a community of inquiry framework…
Descriptors: Online Courses, Electronic Learning, Distance Education, Second Language Learning
Oh, Eun Young; Song, Donggil – Educational Technology Research and Development, 2021
This developmental research aims to (1) examine the design and developmental process, (2) investigate the nature and structure of the application, and (3) analyze the results of expert reviews and usability tests. Twenty-five participants, including a developer, an instructional designer, Korean language educators, educational technology…
Descriptors: Computational Linguistics, Identification, Audio Equipment, Man Machine Systems
Chaka, Chaka – MEXTESOL Journal, 2021
There has been a growing number of reviews of mobile language learning (MLL) conducted on various aspects of this field of study over the last two decades. However, unlike in other fields, there is a paucity of overviews of reviews that assess and integrate findings from multiple reviews, and that compare and contrast such findings, or establish…
Descriptors: Second Language Learning, Telecommunications, Handheld Devices, English (Second Language)
Corbett, John – Multilingual Matters, 2022
This is a thoroughly revised, updated and expanded edition of a practical introduction to intercultural education for teachers of English as a second language. It provides a concise summary of the intellectual and pedagogical traditions that have shaped intercultural language education, from ethnography to critical pedagogy and cultural studies.…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, English (Second Language)
Montebello, Matthew, Ed. – IGI Global, 2021
Education has undergone numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. Social media is one of those phenomena that has affected not only society at large but has heavily influenced educational processes around the…
Descriptors: Educational Change, Educational Trends, Technology Uses in Education, Social Media
Sadiq, Raghad Baker; Cavus, Nadire; Ibrahim, Dogan – Interactive Learning Environments, 2021
Many applications can be found on the Internet that are designed to help children learn English as a second language. However, it can be said that only a limited number of applications have been designed and developed by considering the important user interface design principles; these principles play an important role in mobile application design…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
Hasnine, Mohammad Nehal; Ogata, Hiroaki; Akçapinar, Gökhan; Mouri, Kousuke; Kaneko, Keiichi – International Journal of Distance Education Technologies, 2020
In ubiquitous learning, authentic experiences are captured and later reused as those are rich resources for foreign vocabulary development. This article presents an experiential theory-oriented approach to the design of learning analytics support for sharing and reusing authentic experiences. In this regard, first, a conceptual framework to…
Descriptors: Experiential Learning, Learning Analytics, Vocabulary Development, Authentic Learning