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Showing 1 to 15 of 126 results Save | Export
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Chun-Chun Chang; Gwo-Jen Hwang – Education and Information Technologies, 2024
In vocational education, cultivating students' ability to deal with real cases is a crucial training objective. The BSFE (i.e., Brainstorming, Screening, Formation, Examination) model is a commonly adopted training procedure. Each stage is designed for guiding students to analyze and find solutions to handle real cases. However, as one teacher is…
Descriptors: Vocational Education, Nursing Education, Robotics, Simulation
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Poitras, Eric G.; Li, Shan; Udy, Laurel; Huang, Lingyun; Lajoie, Susanne P. – Research on Education and Media, 2019
Investigating disengagement is a continuing concern within computer-based learning environments. Drawing upon several strands of research into preservice teacher learning with network-based tutors, this paper outlines an object orientation to conceptualize a type of disengaged behaviour referred to as carelessness. We further differentiate this…
Descriptors: Preservice Teachers, Educational Technology, Preservice Teacher Education, Technology Integration
Çengel, Metin – Online Submission, 2015
In the process of design, refinement and selection of the software required for mentally retarded students' education, the characteristics of students should be taken into consideration. Mobile application software can be used as a supplementary material in the education of students who need special education. Many studies reveal that computer…
Descriptors: Concept Teaching, Intellectual Disability, Handheld Devices, Animation
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Purzer, Senay; Goldstein, Molly Hathaway; Adams, Robin S; Xie, Charles; Nourian, Saeid – International Journal of STEM Education, 2015
Background: Design and science inquiry are intertwined during engineering practice. In this study, we examined the relationship between design behaviors and scientific explanations. Data on student design processes were collected as students engaged in a project on designing energy-efficient buildings on a blank square city block surrounded by…
Descriptors: Design, Inquiry, Scientific Concepts, Student Projects
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Leppink, Jimmie; van Merriënboer, Jeroen J. G. – Educational Technology & Society, 2015
An increasing part of cognitive load research in technology-based learning includes a component of repeated measurements, that is: participants are measured two or more times on the same performance, mental effort or other variable of interest. In many cases, researchers aggregate scores obtained from repeated measurements to one single sum or…
Descriptors: Cognitive Processes, Difficulty Level, Measures (Individuals), Statistical Analysis
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Coleman, Mari Beth; Cherry, Rebecca A.; Moore, Tara C.; Yujeong, Park; Cihak, David F. – Intellectual and Developmental Disabilities, 2015
The purpose of this study was to compare the effects of teacher-directed simultaneous prompting to computer-assisted simultaneous prompting for teaching sight words to 3 elementary school students with intellectual disability. Activities in the computer-assisted condition were designed with Intellitools Classroom Suite software whereas traditional…
Descriptors: Prompting, Simulation, Sight Vocabulary, Elementary School Students
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Thavikulwat, Precha – Simulation & Gaming, 2012
This study applies the learning curve method of measuring learning to participants of a computer-assisted business gaming simulation that includes a multiple-life-cycle feature. The study involved 249 participants. It verified the workability of the feature and estimated the participants' rate of learning at 17.4% for every doubling of experience.…
Descriptors: Educational Games, Simulation, Evaluation Methods, Computer Assisted Instruction
Rowe, Dawn Abernathy – ProQuest LLC, 2011
This study used a multiple probe design across participants to examine the effects of classroom simulation using static picture prompts to teach students to make a purchase using a debit card and track expenses by subtracting purchase amounts and adding deposits into a check register. Results demonstrated a functional relation between simulated…
Descriptors: Simulation, Disabilities, Classroom Techniques, Classrooms
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Albin-Clark, A.; Howard, T. L. J.; Anderson, B. – Computers & Education, 2011
Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots of observable activity can only ever be captured. We describe the design and development of a cross-platform software application which can be used to support…
Descriptors: Feedback (Response), Computer Graphics, Physical Activities, Observation
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Leger, Pierre-Majorique; Charland, Patrick; Feldstein, Harvey D.; Robert, Jacques; Babin, Gilbert; Lyle, Derick – Journal of Information Technology Education, 2011
Enterprise Resource Planning (ERP) systems are commercial software packages that enable the integration of transactions-oriented data and business processes throughout an organization. Most of the world's largest organizations have already adopted an ERP system, and many mid-size organizations are turning to them as well. The implementation of an…
Descriptors: Program Effectiveness, Educational Technology, Simulation, Industry
Schielack, Jane F., Ed.; Knight, Stephanie L., Ed. – Teachers College Press, 2012
How can we use new technology to support and educate the science leaders of tomorrow? This unique book describes the design, development, and implementation of an effective science leadership program that promotes collaboration among scientists and science educators, provides authentic research experiences for educators, and facilitates adaptation…
Descriptors: Leadership, Science Education, Information Technology, Graduate Students
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Giles, Rebecca M.; Shaw, Edward L. – Science and Children, 2011
SMART Board is a technology that combines the functionality of a whiteboard, computer, and projector into a single system. The interactive nature of the SMART Board offers many practical uses for providing an introduction to or review of material, while the large work area invites collaboration through social interaction and communication. As a…
Descriptors: Classroom Techniques, Interpersonal Relationship, Kindergarten, Teaching Methods
Pipinos, Savas – Mathematics Teaching, 2010
This article describes one classroom activity in which the author simulates the Newtonian gravity, and employs the Euclidean Geometry with the use of new technologies (NT). The prerequisites for this activity were some knowledge of the formulae for a particle free fall in Physics and most certainly, a good understanding of the notion of similarity…
Descriptors: Physics, Geometry, Simulation, Mathematics Instruction
Morris, Stephen K. – ProQuest LLC, 2010
A recent U.S. Department of Education (2009) meta-analysis concluded that blended learning may be better than either online or traditional lecture-based instruction. However, other research has shown that, for technology-enhanced instruction, learning outcomes are, at best, equal to traditional lecture-based instruction. Blended learning, when…
Descriptors: Electronic Learning, Blended Learning, Undergraduate Students, Computer Assisted Instruction
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