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Rogers, Luke – British Journal of Educational Technology, 2011
Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible,…
Descriptors: Feedback (Response), Nursing Students, Learning Strategies, Social Structure
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Lennon, Jeffrey L. – Simulation & Gaming, 2010
This study sought to evaluate the utility of a Web-based game on the topic of immunity, based upon the work of Nobel Prize winner Ileya Mechnikov. This was accomplished through postgame written debriefing with an oral debriefing follow-up. A qualitative case study was conducted in a nonformal home setting. The participant learned new information,…
Descriptors: Educational Games, Learning Strategies, Learning Experience, Internet
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Seethamraju, Ravi – Journal of Information Systems Education, 2011
The sophistication of the integrated world of work and increased recognition of business processes as critical corporate assets require graduates to develop "process orientation" and an "integrated view" of business. Responding to these dynamic changes in business organizations, business schools are also continuing to modify…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Design, Learning Strategies
Doak, E. Dale, Ed.; And Others – 1986
This monograph consists of papers delivered at the "Symposium on Simulation in Teacher Education" that was held to examine or define the state of the art of simulation in teacher education. The following papers are presented: (1) "Instructional Alternatives Available for Use in Professional Education" (D. R. Cruickshank); (2) "The Role of…
Descriptors: Audiovisual Aids, Educational Technology, Experiential Learning, Higher Education
Linser, Roni; Ip, Albert – 2002
Current e-learning models have been criticized by constructivists for providing content without a learning social context and have argued that such learning contexts need to be designed into e-learning programs. This paper takes issue with this approach, suggesting that it unnecessarily imports into e-learning assumptions and strategies from the…
Descriptors: Case Studies, Computer Assisted Instruction, Distance Education, Educational Principles
Cruickshank, Donald R.; And Others – 1987
This subject bibliography on simulations and games in education is composed of three parts. First there is an index of the 60 categories covered--e.g., Administrator Education, Exceptional Children, Physical Education, Teacher Education. Next there is an overview or short description of each of the 60 categories. Finally, there is the bibliography…
Descriptors: Adult Education, Computer Assisted Instruction, Educational Games, Educational Resources
Meyers, Chet; Jones, Thomas B. – 1993
This book draws on classroom experiences and faculty suggestions in providing a practical guide to teaching strategies to encourage active learning in the college classroom. A wide range of teaching tools which ask students to apply what they are learning are considered, including problem-solving exercises, cooperative student projects, informal…
Descriptors: Case Studies, Class Activities, Classroom Techniques, College Instruction