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Showing 1 to 15 of 32 results Save | Export
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Curtis, Chad Daniel; Beck, David; Wolf, Caitlyn – Chemical Engineering Education, 2020
GitHub is increasingly finding a role in academia to both encourage reproducible computational research and to foster a collaborative environment. We show that employing GitHub as an implementation of version control in engineering-related fields reinforces the 'design-build-evaluate' way of thinking and prepares students with skills they can use…
Descriptors: Homework, Engineering Education, Skill Development, Teamwork
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Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
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Yin, Yue; Khaleghi, Soroush; Hadad, Roxana; Zhai, Xiaoming – Educational Technology Research and Development, 2022
Computational thinking (CT) skills are critical for the science, technology, engineering, and mathematics (STEM) fields, thus drawing increasing attention in STEM education. More curricula and assessments, however, are needed to cultivate and measure CT for different learning goals. Maker activities have the potential to improve student CT, but…
Descriptors: Thinking Skills, Computation, Learning Activities, Computer Software
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Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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Santos, Gilberto; Mandado, Enrique; Silva, Rui; Doiro, Manuel – European Journal of Engineering Education, 2019
The different technology fields have increased in complexity, especially during the last two decades, giving place to the concept of Complex Technology. An example is Electronics also characterised as a horizontal technology being incorporated in many products and processes of other technological areas. Bloom's taxonomy of learning objectives and…
Descriptors: Engineering Education, Computer Assisted Instruction, Taxonomy, Educational Objectives
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Baytiyeh, Hoda – European Journal of Engineering Education, 2018
Little is known about the status of online learning in the Middle East. This study investigates educational experiences of engineers enrolled in the new joint online ProGreen diploma programme offered by three universities, two in Lebanon and one in Egypt. Forty-eight working engineers responded to an online survey based on the three components of…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education
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Yang, Shufan; Newman, Robert – IEEE Transactions on Education, 2019
Contribution: An original application of individual rotation to blended learning, which mixes e-learning, discussion groups (seminars), practical laboratory work, and self-motivated tasks called "mini-projects." Background: In examining the changing practices toward students' transferable skills in higher education, current teaching…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Adrian Julian Gumpert – ProQuest LLC, 2020
This study examined a novel learning environment in one kindergarten classroom with 90% Spanish-speaking ELLs. The design combined the interactive whiteboard platform and a student-centered, constructionist pedagogy to structure cooperative tasks, academic language and semiotic formations through the engineering design process within a…
Descriptors: Computer Assisted Instruction, Instructional Design, English Language Learners, Spanish Speaking
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Hacker, Michael – Technology and Engineering Teacher, 2018
Computational Thinking (CT) is being promoted as "a fundamental skill used by everyone in the world by the middle of the 21st Century" (Wing, 2006). CT has been effectively integrated into history, ELA, mathematics, art, and science courses (Settle, et al., 2012). However, there has been no analogous effort to integrate CT into…
Descriptors: Skill Development, Thinking Skills, Technology Education, Engineering Education
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Torres, Manuel F.; Sousa, Armando J.; Torres, Raquel T. – International Journal of Technology and Design Education, 2018
Replanning is often used to optimize results of an activity in an ever changing world. To address the challenge of preparing future engineers for success, a special course was created for all engineering freshmen of the Faculty of Engineering of the University of Porto, in Portugal. Presented as a case study, this special course underwent a…
Descriptors: College Freshmen, Engineering Education, Case Studies, Teaching Methods
Kyle John Hartung – ProQuest LLC, 2016
Skills associated with collaborative problem solving (CPS), especially in STEM-related disciplines, are increasingly regarded as essential for success in work and life. In the last decade, simulation-based games have emerged as rich environments for the situated learning of such skills, and are instrumental in the study of CPS because they provide…
Descriptors: Internship Programs, Electronic Learning, Group Discussion, Engineering Education
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Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
National Assessment Governing Board, 2018
Technology and engineering are increasingly being incorporated into school coursework, ranging from instruction on the use of computers and information technology within school subjects to classes that examine the role of technology in society, or courses that teach engineering design. Information communication technologies have become integral…
Descriptors: STEM Education, Technology Education, Engineering Education, Information Technology
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