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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
Cândida Silva, Editor; Susana Silva, Editor; Dulce Mota, Editor; Paula Peres, Editor – Lecture Notes in Educational Technology, 2024
This book showcases research and project results on technology, smart learning, and sustainability education and analyzes smart learning solutions for lifelong learning. It discusses their impact and potential for transfer and scaling and reviews how real solutions perform in the real world. Sustainable societies are built on twenty-first-century…
Descriptors: Technology Uses in Education, Lifelong Learning, Sustainable Development, Skill Development
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Ahmed Hassan Rakha; Mahmoud Abdo Khalifa – SAGE Open, 2024
COVID-19 has led to quarantines, isolations, and social separations worldwide. Universities use distance education and blended learning especially for practical courses. The purpose of this study was to investigate the effectiveness of blended learning via Edmodo on students' performance and attitude when learning some fundamental boxing skills.…
Descriptors: COVID-19, Pandemics, Blended Learning, Educational Technology
Jiayi Zhang; Kirk Vanacore; Ryan S. Baker; Nabil Ch; Caitlin Mills; Owen Henkel – International Educational Data Mining Society, 2025
Mastery learning -- requiring students to achieve proficiency in a topic before advancing -- is a well-established and effective teaching method. Digital learning systems support this approach by personalizing content sequences, enabling students to focus on practicing topics they have not yet mastered. To achieve this, digital learning systems…
Descriptors: Elementary School Students, Junior High School Students, Mastery Learning, Teaching Methods
Nyet Moi Siew; Jupri Basari – Problems of Education in the 21st Century, 2024
Students showed poor performance in applying higher-order thinking skills (HOTS) in solving Additional Mathematics problems. Therefore, this study examined the effects of Problem-Based Learning (PBL) and Collaborative Learning (CL) assisted by Geometer's Sketch Pad on the four levels of HOTS of Form Four students, namely Applying, Analysing,…
Descriptors: Problem Based Learning, Cooperative Learning, Thinking Skills, Cooperation
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Christos Papakostas – Teaching Theology & Religion, 2024
This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective learning…
Descriptors: Educational Technology, Game Based Learning, Religious Education, Learner Engagement
Ignacio Villagrán; Rocio Hernández; Gregory Schuit; Andrés Neyem; Javiera Fuentes; Loreto Larrondo; Elisa Margozzini; María T. Hurtado; Zoe Iriarte; Constanza Miranda; Julián Varas; Isabel Hilliger – Journal of Learning Analytics, 2024
Remote technology has been widely incorporated into health professions education. For procedural skills training, effective feedback and reflection processes are required. Consequently, supporting a self-regulated learning (SRL) approach with learning analytics dashboards (LADs) has proven beneficial in online environments. Despite the potential…
Descriptors: Feedback (Response), Independent Study, Skill Development, Learning Analytics
María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
Miswandi Tendrita; Ully Hidayati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Collaboration skills are essential skills that students must have in the era of higher education, where they must work together to complete complex tasks. This study intends to examine the effectiveness of project-based learning (PjBL) supported by artificial intelligence-driven mind mapping in enhancing the collaboration skills of pre-service…
Descriptors: Cognitive Mapping, Artificial Intelligence, Technology Uses in Education, Student Projects
Lucia M. Reyes; Michael A. Cook; Steven M. Ross – Center for Research and Reform in Education, 2025
In March of 2025, brightwheel, a San Francisco-based educational technology company, partnered with the Center for Research and Reform in Education (CRRE) at Johns Hopkins University to test brightwheel's product, the Experience Assessment. The assessment was designed to provide early childhood educators with an objective and systematic way to…
Descriptors: Psychometrics, Educational Technology, Early Childhood Education, Young Children

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