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Sherina Dimo; Harly Israel Bandojo; Kristia Estilo; Joeven Abalayan; Michael Achas; Joseph Lobo – Journal of Educators Online, 2024
The present study intends to investigate the determinants influencing students' behavioral intention and use of Google Classroom as an instrument for enhancing the learning experience in the domain of physical education. This investigation employed the Technology Acceptance Model (TAM) as a conceptual framework. The results revealed that perceived…
Descriptors: Student Behavior, Intention, Computer Software, Physical Education
Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
Canning, Steven; Betrus, Anthony – Educational Technology, 2017
This article is written in the first-person, from the perspective of Steven Canning, a SUNY Potsdam instructor of educational technology and part-time professional gamer, with contributions from Anthony Betrus, Professor of Educational Technology at SUNY Potsdam. The author delves deeply into the world of professional online gaming, or eSports,…
Descriptors: Educational Technology, Computer Games, Online Systems, Professionalism
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
Ostergren, Marilyn – ProQuest LLC, 2013
Visuals (maps, charts, diagrams and illustrations) are an important tool for communication in most scientific disciplines, which means that scientists benefit from having strong visual communication skills. This dissertation examines the nature of competence in visual communication and the means by which scientists acquire this competence. This…
Descriptors: Scientists, Competence, Communication Skills, Visual Aids
Niño, Ana – IAFOR Journal of Education, 2015
With the widespread use of mobile phones and portable devices it is inevitable to think of Mobile Assisted Language Learning as a means of independent learning in Higher Education. Nowadays many learners are keen to explore the wide variety of applications available in their portable and always readily available mobile phones and tablets. The fact…
Descriptors: Handheld Devices, Second Language Learning, Educational Technology, Computer Assisted Instruction
Moersch, Christopher – Educational Technology, 2011
Best practices involving 21st Century Skills have been analyzed and debated in "Educational Technology" and in other publications; yet, the fidelity of implementation in the overwhelming majority of school systems nationwide has been fragmented at best. This article proposes strategies for assessing 21st Century Skills or H.E.A.T. (Higher-order…
Descriptors: Educational Change, Educational Technology, Teaching Skills, Best Practices
Illich, Ivan – New York Review of Books, 1971
Four different approaches to giving the student access to any educational resources which may help him to define and achieve his own goals are discussed: Reference Services to Educational Objects, Skill Exchange, and Peer Matching, and Reference Services to Educators-at-large. (JM)
Descriptors: Decentralization, Educational Change, Educational Opportunities, Educational Resources
Matas, Cristina Poyatos; Allan, Cameron – Australian Journal of Adult Learning, 2004
In recent years, educators have begun to use learning portfolios as a means of evaluating student learning in higher education. Research indicates that learning portfolios can help students understand better the learning process as well as enhancing learning outcomes. They promote reflection on the learning experience and encourage students to…
Descriptors: Portfolios (Background Materials), Adult Students, Learning Experience, Skill Development