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Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Dawn M. Woods; Linda Doornbos; Cynthia Carver – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This qualitative study investigated how mixed-reality simulations supported the development of justice-oriented core teaching practices within a large elementary education program. Told from the point-of-view of two methods instructors, using candidates' written and oral reflections, the authors examined the use of Mursion[R] mixed reality…
Descriptors: Social Justice, Elementary Education, Computer Simulation, Computer Software
Syamsul Ghufron; Nafiyah; Djuwari; Afib Rulyansah; Tiyas Saputri – Pegem Journal of Education and Instruction, 2024
This study attempts to analyze the innovation of learning media in elementary schools during the COVID-19 pandemic. This library and field research has the data collected from Google Scholar database concerning scientific articles about innovative learning media in elementary schools during the pandemic. The data were collected using the keyword…
Descriptors: Educational Media, Elementary Education, COVID-19, Pandemics
Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
Hagan, Heather N.; Fegely, Alex G.; Warriner, George H., III – Social Studies and the Young Learner, 2020
In this article, we discuss how virtual reality (VR) can be used to provide learning experiences across time and space. After a brief introduction to VR technology, we discuss how VR can be used as a part of College, Career, and Civic Life (C3) inquiry in your elementary classroom, including management, materials, instructional considerations, and…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Education
Degirmenci, Nail; Inel, Yusuf – Psycho-Educational Research Reviews, 2021
The aim of this study is to reveal the opinions of social studies preservice teachers about their experiences during an action research on mobile augmented reality. In line with the aim of the study, a total of 46 preservice teachers (25 female, 21 male) studying in the second year of a social studies education program of a state university in the…
Descriptors: Preservice Teachers, Student Attitudes, Social Studies, Computer Simulation
Waters, Stewart; Hensley, Matt – Curriculum and Teaching, 2020
Mobile technology continues to change and evolve the way people and society function in their everyday lives. Much like the phenomenon that was the Internet 20 years ago, educators now find themselves facing increasing pressure to adapt classroom instruction to accommodate for new and emerging technologies. This article offers practical…
Descriptors: Handheld Devices, Technology Integration, Social Studies, Technology Uses in Education
Bowen, Mary Michelle – ProQuest LLC, 2018
The introduction of low-cost hand-held devices has provided K-12 educators with the opportunity to teach using virtual reality (VR). However, the efficacy of VR in K-12 classrooms for teaching and learning has not been established. Therefore, the purpose of this quasi-experimental study was to examine the influence of virtual reality field trips…
Descriptors: Computer Simulation, Student Motivation, Academic Achievement, Middle School Students
Johnson, Aaron; Hicks, David; Ogle, Todd; Bowman, Doug; Cline, David; Ragan, Eric – Social Education, 2017
In 2014, Virginia's Montgomery County school division adopted a place-based social studies curriculum titled "My Place in Time and Space" for fifth grade students. The curriculum promotes an awareness of the impact of place on local knowledge and disciplinary understandings in southwest Virginia, while also connecting local history to…
Descriptors: Place Based Education, Elementary Education, Grade 5, Computer Simulation
Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Waters, Stewart; Kenna, Joshua; Bruce, Darrian – Social Studies, 2016
The inclusion of technology in the classroom is an increasingly important feature of effective instruction. The implementation of Common Core Standards in many states also requires teachers to consider new pedagogical strategies to support meaningful learning. This article explores the intersection between technology demands and curricular change…
Descriptors: Computer Oriented Programs, Common Core State Standards, History Instruction, Social Studies
Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation